Difference between revisions of "Elite former sergeant"
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Shark20061 (Talk | contribs) (Adding resists I forgot about.) |
Shark20061 (Talk | contribs) (Fixing HP amount) |
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monster_name=Elite former sergeant| | monster_name=Elite former sergeant| | ||
monster_looks=<font color="blue"><b>h</b></font>| | monster_looks=<font color="blue"><b>h</b></font>| | ||
− | monster_hp= | + | monster_hp=25| |
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
monster_acc=+0 melee, +0 ranged| | monster_acc=+0 melee, +0 ranged| |
Revision as of 05:18, 17 April 2013
Game Data | Strategy |
Elite former sergeant | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | +0 melee, +0 ranged | |
Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg | |
Speed: | 100% | |
Standard Depth: | 60-90 | |
Experience Value: | 320 | |
Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | N/A | |
Ingame description: | These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | 15% bullet and shrapnel resist from green armor.
Weapon is picked randomly for each elite former sergeant. Elite formers never drop their weapon. |