Difference between revisions of "Charch's Null Pointer"
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Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Charch's Null Pointer - Miscellaneous Family| weapon_dmg=0d0 (listed), 10d1/10, radius 1 (actual)| weapon_avgdmg=...") |
Shark20061 (Talk | contribs) m (Correcting family link) |
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{{infostrat switch}} | {{infostrat switch}} | ||
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− | weapon_name=Charch's Null Pointer - [[ | + | weapon_name=Charch's Null Pointer - [[Misc_Types|Miscellaneous Family]]| |
weapon_dmg=0d0 (listed), 10d1/10, radius 1 (actual)| | weapon_dmg=0d0 (listed), 10d1/10, radius 1 (actual)| | ||
weapon_avgdmg=10| | weapon_avgdmg=10| |
Revision as of 03:11, 25 March 2013
Game Data | Strategy |
Charch's Null Pointer - Miscellaneous Family | |
Damage: | 0d0 (listed), 10d1/10, radius 1 (actual) |
Average Damage: | 10 |
Damage Type: | BFG Plasma |
Accuracy: | +6 |
Base Fire Time: | 1.0 second |
Base Reload Time: | 2.0 seconds |
Clip Size: | 60 (consumes 10 per shot) |
Ammunition: | Power cell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (15+) |
Quote on pickup: | This seems to be an extremely unstable device! |
Appearance: | } |
Ingame Description: | It feels extremely unstable... what twisted mind could conceive such a weird device? |
Comments/special: | Has no effect if it doesn't hit an enemy.
A hit enemy loses 1000 energy (500 energy on bosses), but won't drop the enemy's energy lower than 1000 (out of the 5000 needed in order to act). |