Difference between revisions of "Railgun"
From DRL Wiki
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(fixed damage type) |
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weapon_dmg=8d8/8-64| | weapon_dmg=8d8/8-64| | ||
weapon_avgdmg=36| | weapon_avgdmg=36| | ||
| − | weapon_dmgtype=[[Damage type# | + | weapon_dmgtype=[[Damage type#Bullet|Bullet]]| |
weapon_accuracy=+12| | weapon_accuracy=+12| | ||
weapon_ftime=1.5 seconds| | weapon_ftime=1.5 seconds| | ||
Revision as of 19:09, 8 January 2012
| Game Data | Strategy |
| Railgun | |
| Damage: | 8d8/8-64 |
| Average Damage: | 36 |
| Damage Type: | Bullet |
| Accuracy: | +12 |
| Base Fire Time: | 1.5 seconds |
| Base Reload Time: | 2.0 seconds |
| Clip Size: | 40 (consumes 5 per shot) |
| Ammunition: | Power cell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (15+) |
| Quote on pickup: | None |
| Appearance: | } |
| Ingame Description: | Groovy! Wait 'till they stand in a row, and watch them being impaled. |
| Comments/special: | The Railgun's projectile continues after hitting beings, so multiple beings can be hit simultaneously. It doesn't cause knockback. Also, the Railgun can be modded by Technicians with a single mod (and/or a basic assembly), regardless of any Whizkid ranks. |
| Source: | Quake II (computer game) |