Difference between revisions of "Necroarmor"
From DRL Wiki
Game Hunter (Talk | contribs) |
(fixed regen stuff) |
||
| Line 8: | Line 8: | ||
armor_get=Random (10+)| | armor_get=Random (10+)| | ||
armor_looks=<b><font color="lime">[</font></b>| | armor_looks=<b><font color="lime">[</font></b>| | ||
| − | armor_description=Something about this armor gives you the chills.| | + | armor_description=''Something about this armor gives you the chills.''| |
| − | armor_other= | + | armor_other=The Necroarmor regenerates 2% durability per action, at the cost of one HP per 1% durability. The armor stops regenerating if the wearer only has 1 HP remaining.}} |
Revision as of 07:20, 1 August 2011
| Game Data | Strategy |
| Necroarmor | |
|---|---|
| Protection | 6 |
| Durability | 100% |
| Move Speed | +10% |
| Knockback | -20% |
| How to get it | Random (10+) |
| Appearance | [ |
| Ingame Description | Something about this armor gives you the chills. |
| Comments | |
| The Necroarmor regenerates 2% durability per action, at the cost of one HP per 1% durability. The armor stops regenerating if the wearer only has 1 HP remaining. | |