Difference between revisions of "Strategy:Ironman"

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Ironman is a great trait to level up in--depending on what you want to do.
 
Ironman is a great trait to level up in--depending on what you want to do.
  
As a "standalone" trait (i.e., a trait to level up in just 'cause), Ironman is a great fill-in if you don't want to get other more "important" traits first.
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As a "standalone" trait (i.e., a trait to level up in just 'cause), Ironman is a great fill-in if you don't want to get other more "important" traits first.  
Ironman builds to Badass which builds to certain master builds.
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This trait is also a great choice if you're really hurting in health, armor, and general resistances. Selecting Ironman won't give you "free health", it simply boosts your max HP by 10 points (and actually boosts your current HP by 10 also). Because damage is dealt by calculating how much HP you have and to an extent, the percentage of max HP you have, having a level or two in Ironman can really come in handy when the late-game enemies come out to play.
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This trait is also a great choice if you're really hurting in health, armor, and general resistances. Selecting Ironman won't give you "free health", it simply boosts your max HP by 10 points (and actually boosts your current HP by 10 also). Because damage is dealt by calculating how much HP you have, and to an extent, the percentage of max HP you have, having a level or two in Ironman can really come in handy when the late-game enemies come out to play.
  
 
Ironman will make you practically immortal against the former human/sergeant group (especially so when paired with a good armor and decent weapon).
 
Ironman will make you practically immortal against the former human/sergeant group (especially so when paired with a good armor and decent weapon).
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[[User:GinDiamond|GinDiamond]] ([[User talk:GinDiamond|talk]]) 21:21, 14 October 2013 (CEST)
 
[[User:GinDiamond|GinDiamond]] ([[User talk:GinDiamond|talk]]) 21:21, 14 October 2013 (CEST)
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One less-discussed factor about Ironman is that it increases the power of health kits and health levers, since these always heal you by a percentage of your maximum HP. It might not build to Badass (TaN does that), and it actually doesn't build towards anything but Survivalist for Marines, but it is also blocked by nothing, so it fits into any build. If you're a Marine, you get Badass access free anyway, and getting more health further increases the power of Badass, since your boosted maximum is also increased. Even if Badass is blocked by your Mastery, Ironman isn't, so it can toughen you up a great deal. On Ao100 or Ao666, Ironman is invaluable, probably even moreso than offensive traits once you finish your mastery, since later enemies have a high chance of instakilling you without it, and since it increases the power of health packs, it can push your limited resources farther.
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Since it does build towards Survivalist, it should be noted that Survivalist is probably the best General Mastery of all, since it makes you as tough as a goddamned tank. It might not be as fun as other masteries, but it's an ironclad insurance policy. More offense might help you win more fights, but more health will help you win the game.
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[[User:Vid-szhite|Vid-szhite]] ([[User talk:Vid-szhite|talk]]) 06:38, 3 February 2017 (UTC)

Revision as of 06:38, 3 February 2017

0.9.9.7

Ironman

Ironman is a great trait to level up in--depending on what you want to do.

As a "standalone" trait (i.e., a trait to level up in just 'cause), Ironman is a great fill-in if you don't want to get other more "important" traits first.

This trait is also a great choice if you're really hurting in health, armor, and general resistances. Selecting Ironman won't give you "free health", it simply boosts your max HP by 10 points (and actually boosts your current HP by 10 also). Because damage is dealt by calculating how much HP you have, and to an extent, the percentage of max HP you have, having a level or two in Ironman can really come in handy when the late-game enemies come out to play.

Ironman will make you practically immortal against the former human/sergeant group (especially so when paired with a good armor and decent weapon).

Last words of advice? Ironman is a great trait to level up in for a defensive build, or just a good trait to have after completing a Master build. I would recommend leveling up in more savory traits such as Reloader, Son of a Bitch, Finesse, and so on before selecting this trait.

GinDiamond (talk) 21:21, 14 October 2013 (CEST)

One less-discussed factor about Ironman is that it increases the power of health kits and health levers, since these always heal you by a percentage of your maximum HP. It might not build to Badass (TaN does that), and it actually doesn't build towards anything but Survivalist for Marines, but it is also blocked by nothing, so it fits into any build. If you're a Marine, you get Badass access free anyway, and getting more health further increases the power of Badass, since your boosted maximum is also increased. Even if Badass is blocked by your Mastery, Ironman isn't, so it can toughen you up a great deal. On Ao100 or Ao666, Ironman is invaluable, probably even moreso than offensive traits once you finish your mastery, since later enemies have a high chance of instakilling you without it, and since it increases the power of health packs, it can push your limited resources farther.

Since it does build towards Survivalist, it should be noted that Survivalist is probably the best General Mastery of all, since it makes you as tough as a goddamned tank. It might not be as fun as other masteries, but it's an ironclad insurance policy. More offense might help you win more fights, but more health will help you win the game.

Vid-szhite (talk) 06:38, 3 February 2017 (UTC)

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