Difference between revisions of "Effects"

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== Envirosuit ==
 
== Envirosuit ==
  
The envirosuit effect completely negates all [[acid]] and [[lava]] damage from affecting the player or his boots.
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The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots.
  
 
Envirosuit can only be recieved from the [[envirosuit pack]] item.
 
Envirosuit can only be recieved from the [[envirosuit pack]] item.

Revision as of 18:45, 24 July 2011

There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of time. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.

Berserk

Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described here. The player can't run while berserking.

Berserk is most commonly received from Berserk Packs and the Berserker trait.

Invulnerable

Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.

Invulnerable is most commonly received from Invulnerability Globes.

Envirosuit

The envirosuit effect completely negates all acid and lava damage from affecting the player or his boots.

Envirosuit can only be recieved from the envirosuit pack item.

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