Difference between revisions of "Template:Modarg"
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Game Hunter (Talk | contribs) m (some fixes, added StatusEffect) |
Game Hunter (Talk | contribs) (fixed missile flag link, added empty flags) |
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| {{#if: {{#pos:{{{1}}}|Cell}} |{{{1}}} }} = '''[[Modding:Cell|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Cell}} |{{{1}}} }} = '''[[Modding:Cell|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|ExplosionFlag}}|{{{1}}} }} = '''[[Modding:Constants#ExplosionFlag|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|ExplosionFlag}}|{{{1}}} }} = '''[[Modding:Constants#ExplosionFlag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Empty Flag}} |{{{1}}} }} = '''[[Modding:Constants#Empty Flags|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Item Flag}} |{{{1}}} }} = '''[[Modding:Item#Flags|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Item Flag}} |{{{1}}} }} = '''[[Modding:Item#Flags|{{{1}}}]]''' | ||
− | |||
| {{#if: {{#pos:{{{1}}}|Level Flag}} |{{{1}}} }} = '''[[Modding:Level#Flags|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Level Flag}} |{{{1}}} }} = '''[[Modding:Level#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|LightFlag}} |{{{1}}} }} = '''[[Modding:Constants#LightFlag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Missile Flag}} |{{{1}}} }} = '''[[Modding:Missile#Flags|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Flag}} |{{{1}}} }} = '''[[Modding:Constants#Flags|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Flag}} |{{{1}}} }} = '''[[Modding:Constants#Flags|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|ItemType}} |{{{1}}} }} = '''[[Modding:Constants#ItemType|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|ItemType}} |{{{1}}} }} = '''[[Modding:Constants#ItemType|{{{1}}}]]''' |
Revision as of 17:47, 27 March 2012
Whenever an input or output argument is required for an API function, one should use {{modarg|arg}} to express it. This also handles cases where links are required. Some examples:
If there are more links required, feel free to add a line to the template. {{{1}}}