Difference between revisions of "Arena Master"
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monster_acc=+2 melee, N/A ranged (see below)| | monster_acc=+2 melee, N/A ranged (see below)| | ||
monster_melee=1d3+6 = 7-9 = 8 avg| | monster_melee=1d3+6 = 7-9 = 8 avg| | ||
− | monster_projectile= | + | monster_projectile=12d1 = 12 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 2| |
monster_speed=160%| | monster_speed=160%| | ||
monster_dlvl=[[The Chained Court]]| | monster_dlvl=[[The Chained Court]]| |
Revision as of 02:57, 18 September 2014
Game Data | Strategy |
Arena Master | ||
Appearance: | V | |
Health: | 100+5×difficulty2 = 105, 120, 145, 180, 225 | |
Armor: | 2 | |
Accuracy: | +2 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 12d1 = 12 (always): plasma damage, radius 2 | |
Speed: | 160% | |
Standard Depth: | The Chained Court | |
Experience Value: | 608 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action). | |
Ingame description: | The meanest, ugliest and strongest Arch-Vile you have ever seen... | |
Comments/special: | Drops the Arena Master's Staff upon death. |