Difference between revisions of "Arena Master"

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monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
monster_projectile=10d1 = 10 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 2|
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monster_projectile=12d1 = 12 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 2|
 
monster_speed=160%|
 
monster_speed=160%|
 
monster_dlvl=[[The Chained Court]]|
 
monster_dlvl=[[The Chained Court]]|

Revision as of 02:57, 18 September 2014

Game Data Strategy
Arena Master
Appearance: V
Health: 100+5×difficulty2 = 105, 120, 145, 180, 225
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 12d1 = 12 (always): plasma damage, radius 2
Speed: 160%
Standard Depth: The Chained Court
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).
Ingame description: The meanest, ugliest and strongest Arch-Vile you have ever seen...
Comments/special: Drops the Arena Master's Staff upon death.
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