Difference between revisions of "Hell knight"
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Shark20061 (Talk | contribs) (Turns out Knights have 110% speed!) |
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monster_melee=1d3+6 = 7-9 = 8 avg| | monster_melee=1d3+6 = 7-9 = 8 avg| | ||
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | ||
| − | monster_speed= | + | monster_speed=110%| |
monster_dlvl=9-15| | monster_dlvl=9-15| | ||
monster_xp=128| | monster_xp=128| | ||
Revision as of 18:39, 1 April 2013
| Game Data | Strategy |
| Hell knight | ||
| Appearance: | B | |
| Health: | 50 | |
| Armor: | 1 | |
| Accuracy: | +6 melee, +6 ranged | |
| Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
| Projectile Damage: | 2d6 = 2-12 = 7 avg: plasma damage, radius 1 | |
| Speed: | 110% | |
| Standard Depth: | 9-15 | |
| Experience Value: | 128 | |
| Inventory: | None | |
| AI habits: | Uses items: | Yes |
| Uses doors: | Yes | |
| Attack %: | 40 | |
| Special abilities: | Has 50% acid resistance. | |
| Ingame description: | These are hell's warlords. They command hellish armies to battle. Not as tough as Barons but still a pain in the ass... | |
| Comments/special: | N/A | |