Difference between revisions of "Effects"
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== Berserk == | == Berserk == | ||
− | Being berserk gives 60% to all the player's | + | Being berserk gives 60% to all the player's [[resistance]]s, increases the player's speed by 50% for all actions, doubles melee damage before armor reduction. The player can't [[Tactics|run]] while berserking. |
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait. | Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait. |
Revision as of 13:57, 1 September 2011
Game Data | Strategy |
There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of time. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.
Berserk
Being berserk gives 60% to all the player's resistances, increases the player's speed by 50% for all actions, doubles melee damage before armor reduction. The player can't run while berserking.
Berserk is most commonly received from Berserk Packs and the Berserker trait.
Invulnerable
Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.
Invulnerable is most commonly received from Invulnerability Globes.
Envirosuit
The envirosuit effect completely negates all acid and lava damage from affecting the player or his boots.
Envirosuit can only be recieved from the envirosuit pack item.