Difference between revisions of "Medical armor"
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(noted behavior with low durability%) |
Omega Tyrant (Talk | contribs) (Updated for 0.9.9.8 buff) |
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armor_name=Medical armor| | armor_name=Medical armor| | ||
armor_prot=2| | armor_prot=2| | ||
+ | armor_resists=15% fire, 15% plasma, 15% acid| | ||
armor_health=100%| | armor_health=100%| | ||
armor_move=-15%| | armor_move=-15%| | ||
Line 9: | Line 10: | ||
armor_looks=<b><font color="magenta">[</font></b>| | armor_looks=<b><font color="magenta">[</font></b>| | ||
armor_description=''Handy stuff on the battlefield, why don't they give it to regular marines?''| | armor_description=''Handy stuff on the battlefield, why don't they give it to regular marines?''| | ||
− | armor_other=Regenerates your health by 1 HP to a maximum of | + | armor_other=Regenerates your health by 1 HP to a maximum of 50%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops.}} |
Latest revision as of 22:59, 2 August 2024
Game Data | Strategy |
Medical armor | |
---|---|
Protection | 2 |
Resistances | 15% fire, 15% plasma, 15% acid |
Durability | 100% |
Move Speed | -15% |
Knockback | +0% |
How to get it | Random (5+) |
Appearance | [ |
Ingame Description | Handy stuff on the battlefield, why don't they give it to regular marines? |
Comments | |
Regenerates your health by 1 HP to a maximum of 50%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops. |