Difference between revisions of "Medical armor"

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(Created page with "{{Armor| armor_name=Medical armor| armor_prot=2| armor_health=100%| armor_move=-15%| armor_knockback=+0%| armor_get=Random (5+)| armor_looks=<b><font color="magenta">[</font></b>...")
 
(Updated for 0.9.9.8 buff)
 
(3 intermediate revisions by 2 users not shown)
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{{infostrat switch}}
 
{{Armor|
 
{{Armor|
 
armor_name=Medical armor|
 
armor_name=Medical armor|
 
armor_prot=2|
 
armor_prot=2|
 +
armor_resists=15% fire, 15% plasma, 15% acid|
 
armor_health=100%|
 
armor_health=100%|
 
armor_move=-15%|
 
armor_move=-15%|
Line 7: Line 9:
 
armor_get=Random (5+)|
 
armor_get=Random (5+)|
 
armor_looks=<b><font color="magenta">[</font></b>|
 
armor_looks=<b><font color="magenta">[</font></b>|
armor_description=Handy stuff on the battlefield, why don't they give it to regular marines?|
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armor_description=''Handy stuff on the battlefield, why don't they give it to regular marines?''|
armor_other=Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP.}}
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armor_other=Regenerates your health by 1 HP to a maximum of 50%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops.}}

Latest revision as of 22:59, 2 August 2024

Game Data Strategy
Medical armor
Protection 2
Resistances 15% fire, 15% plasma, 15% acid
Durability 100%
Move Speed -15%
Knockback +0%
How to get it Random (5+)
Appearance [
Ingame Description Handy stuff on the battlefield, why don't they give it to regular marines?
Comments
Regenerates your health by 1 HP to a maximum of 50%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops.
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