Difference between revisions of "Template:Level Flags (0.9.9.7)"
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− | | | + | |LF_NOHOMING|Causes homing phase devices to act like normal phase devices. |
− | | | + | |LF_UNIQUEITEM|Used by the level generation code to keep track of whether a unique item has dropped on the current level (in order to prevent multiple uniques from dropping on one level). This flag also causes a level feeling to occur indicating that a unique item is present. |
− | | | + | |LF_BONUS|This flag is automatically set for so-called special levels like [[Halls of Carnage]]. (It is not set for those special levels like [[Hellgate]] that replace normal levels, only by those reached from red stairs.) |
− | | | + | |LF_SCRIPT|This flag is automatically set for scripted levels, ie levels defined with the [[Modding:level blueprint|level blueprint]]. |
− | | | + | |LF_NORESPAWN|Prevents the Nightmare! respawn feature. |
− | | | + | |LF_NUKED|This flag is automatically set when the level is nuked. |
− | | | + | |LF_NONUKE|Causes the thermonuclear bomb to have no effect when it is used. It is not respected by other nuke effects. |
− | | | + | |LF_ITEMSVISIBLE|Allows the player to see all items on the level (as with a [[Computer Map]]). |
+ | |LF_BEINGSVISIBLE|Allows the player to see all beings on the level (as with a [[Tracking Map]]). | ||
+ | |LF_RESPAWN|Causes monsters to randomly respawn as when playing the game on Nightmare! | ||
+ | |LF_SHARPFLUID| ??? | ||
|}} | |}} | ||
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Latest revision as of 12:10, 2 July 2013
Level Flags | |
LF_NOHOMING | Causes homing phase devices to act like normal phase devices. |
LF_UNIQUEITEM | Used by the level generation code to keep track of whether a unique item has dropped on the current level (in order to prevent multiple uniques from dropping on one level). This flag also causes a level feeling to occur indicating that a unique item is present. |
LF_BONUS | This flag is automatically set for so-called special levels like Halls of Carnage. (It is not set for those special levels like Hellgate that replace normal levels, only by those reached from red stairs.) |
LF_SCRIPT | This flag is automatically set for scripted levels, ie levels defined with the level blueprint. |
LF_NORESPAWN | Prevents the Nightmare! respawn feature. |
LF_NUKED | This flag is automatically set when the level is nuked. |
LF_NONUKE | Causes the thermonuclear bomb to have no effect when it is used. It is not respected by other nuke effects. |
LF_ITEMSVISIBLE | Allows the player to see all items on the level (as with a Computer Map). |
LF_BEINGSVISIBLE | Allows the player to see all beings on the level (as with a Tracking Map). |
LF_RESPAWN | Causes monsters to randomly respawn as when playing the game on Nightmare! |
LF_SHARPFLUID | ??? |