Difference between revisions of "Template:Modarg"
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Game Hunter (Talk | contribs) (fixed missile flag link, added empty flags) |
Yaflhdztioxo (Talk | contribs) |
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If there are more links required, feel free to add a line to the template. | If there are more links required, feel free to add a line to the template. | ||
</noinclude>{{#switch: {{{1}}} | </noinclude>{{#switch: {{{1}}} | ||
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| {{#if: {{#pos:{{{1}}}|Affect}} |{{{1}}} }} = '''[[Modding:Affect|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Affect}} |{{{1}}} }} = '''[[Modding:Affect|{{{1}}}]]''' | ||
− | | {{#if: {{#pos:{{{1}}}| | + | | {{#if: {{#pos:{{{1}}}|affect}} |{{{1}}} }} = '''[[Modding:Affect|{{{1}}}]]''' |
+ | | {{#if: {{#pos:{{{1}}}|AI}} |{{{1}}} }} = '''[[Modding:AI|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|ai}} |{{{1}}} }} = '''[[Modding:AI|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|AltFire}} |{{{1}}} }} = '''[[Modding:Constants#AltFire|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|AltFire}} |{{{1}}} }} = '''[[Modding:Constants#AltFire|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|altfire}} |{{{1}}} }} = '''[[Modding:Constants#AltFire|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|AltReload}} |{{{1}}} }} = '''[[Modding:Constants#AltReload|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|altreload}} |{{{1}}} }} = '''[[Modding:Constants#AltReload|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Area}} |{{{1}}} }} = '''[[Modding:Area|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Area}} |{{{1}}} }} = '''[[Modding:Area|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|area}} |{{{1}}} }} = '''[[Modding:area|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Badge}} |{{{1}}} }} = '''[[Modding:Badge|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Badge}} |{{{1}}} }} = '''[[Modding:Badge|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|badge}} |{{{1}}} }} = '''[[Modding:Badge|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Being Flag}} |{{{1}}} }} = '''[[Modding:Constants#Being Flag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|being flag}} |{{{1}}} }} = '''[[Modding:Constants#Being Flag|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Being}} |{{{1}}} }} = '''[[Modding:Being|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Being}} |{{{1}}} }} = '''[[Modding:Being|{{{1}}}]]''' | ||
− | | {{#if: {{#pos:{{{1}}}| | + | | {{#if: {{#pos:{{{1}}}|being}} |{{{1}}} }} = '''[[Modding:being|{{{1}}}]]''' |
+ | | {{#if: {{#pos:{{{1}}}|Cell Flags}} |{{{1}}} }} = '''[[Modding:Cell#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|cell flags}} |{{{1}}} }} = '''[[Modding:Cell#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Cellset}} |{{{1}}} }} = '''[[Modding:Constants#Cellsets|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|cellset}} |{{{1}}} }} = '''[[Modding:Constants#Cellsets|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Cell}} |{{{1}}} }} = '''[[Modding:Cell|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|cell}} |{{{1}}} }} = '''[[Modding:cell|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Color Set}} |{{{1}}} }} = '''[[Modding:Color#Color Sets|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|color set}} |{{{1}}} }} = '''[[Modding:Color#Color Sets|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Color}} |{{{1}}} }} = '''[[Modding:Color#Console Colors|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|color}} |{{{1}}} }} = '''[[Modding:Color#Console Colors|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Coord}} |{{{1}}} }} = '''[[Modding:Coord|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Coord}} |{{{1}}} }} = '''[[Modding:Coord|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|coord}} |{{{1}}} }} = '''[[Modding:coord|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|DamageType}} |{{{1}}} }} = '''[[Modding:Constants#DamageType|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|DamageType}} |{{{1}}} }} = '''[[Modding:Constants#DamageType|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|damagetype}} |{{{1}}} }} = '''[[Modding:Constants#DamageType|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Empty Flag}} |{{{1}}} }} = '''[[Modding:Constants#Empty Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|empty flag}} |{{{1}}} }} = '''[[Modding:Constants#Empty Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Explosion Flag}}|{{{1}}} }} = '''[[Modding:Constants#ExplosionFlag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|fxplosion flag}}|{{{1}}} }} = '''[[Modding:Constants#ExplosionFlag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Flag}} |{{{1}}} }} = '''[[Modding:Constants#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|flag}} |{{{1}}} }} = '''[[Modding:Constants#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Item Flag}} |{{{1}}} }} = '''[[Modding:Item#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|item flag}} |{{{1}}} }} = '''[[Modding:Item#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|ItemSet}} |{{{1}}} }} = '''[[Modding:ItemSet|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|itemset}} |{{{1}}} }} = '''[[Modding:ItemSet|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|ItemType}} |{{{1}}} }} = '''[[Modding:Constants#ItemType|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|itemtype}} |{{{1}}} }} = '''[[Modding:Constants#ItemType|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Item}} |{{{1}}} }} = '''[[Modding:Item|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|item}} |{{{1}}} }} = '''[[Modding:item|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Klass}} |{{{1}}} }} = '''[[Modding:Klass|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Klass}} |{{{1}}} }} = '''[[Modding:Klass|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|klass}} |{{{1}}} }} = '''[[Modding:Klass|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Level Flag}} |{{{1}}} }} = '''[[Modding:Constants#Level Flag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|level flag}} |{{{1}}} }} = '''[[Modding:Constants#Level Flag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Light Flag}} |{{{1}}} }} = '''[[Modding:Constants#Light Flag|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|light flag}} |{{{1}}} }} = '''[[Modding:Constants#Light Flag|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Medal}} |{{{1}}} }} = '''[[Modding:Medal|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Medal}} |{{{1}}} }} = '''[[Modding:Medal|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|medal}} |{{{1}}} }} = '''[[Modding:Medal|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Missile Flag}} |{{{1}}} }} = '''[[Modding:Missile#Flags|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|missile flag}} |{{{1}}} }} = '''[[Modding:Missile#Flags|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Missile}} |{{{1}}} }} = '''[[Modding:Missile|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Missile}} |{{{1}}} }} = '''[[Modding:Missile|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|missile}} |{{{1}}} }} = '''[[Modding:Missile|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|ModArray}} |{{{1}}} }} = '''[[Modding:ModArray|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|ModArray}} |{{{1}}} }} = '''[[Modding:ModArray|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|modArray}} |{{{1}}} }} = '''[[Modding:ModArray|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Player}} |{{{1}}} }} = '''[[Modding:Player|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Player}} |{{{1}}} }} = '''[[Modding:Player|{{{1}}}]]''' | ||
− | | {{#if: {{#pos:{{{1}}}| | + | | {{#if: {{#pos:{{{1}}}|player}} |{{{1}}} }} = '''[[Modding:Player|{{{1}}}]]''' |
+ | | {{#if: {{#pos:{{{1}}}|Range}} |{{{1}}} }} = '''[[Modding:core/functions:resolverange|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|range}} |{{{1}}} }} = '''[[Modding:core/functions:resolverange|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Resistance}} |{{{1}}} }} = '''[[Modding:Constants#Resistance|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Resistance}} |{{{1}}} }} = '''[[Modding:Constants#Resistance|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|resistance}} |{{{1}}} }} = '''[[Modding:Constants#Resistance|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Room}} |{{{1}}} }} = '''[[Modding:Generator|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Room}} |{{{1}}} }} = '''[[Modding:Generator|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|room}} |{{{1}}} }} = '''[[Modding:Generator|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|Sprite}} |{{{1}}} }} = '''[[Modding:Sprites|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|sprite}} |{{{1}}} }} = '''[[Modding:Sprites|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|StatusEffect}} |{{{1}}} }} = '''[[Modding:Constants#StatusEffect|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|StatusEffect}} |{{{1}}} }} = '''[[Modding:Constants#StatusEffect|{{{1}}}]]''' | ||
| {{#if: {{#pos:{{{1}}}|Trait}} |{{{1}}} }} = '''[[Modding:Trait|{{{1}}}]]''' | | {{#if: {{#pos:{{{1}}}|Trait}} |{{{1}}} }} = '''[[Modding:Trait|{{{1}}}]]''' | ||
+ | | {{#if: {{#pos:{{{1}}}|trait}} |{{{1}}} }} = '''[[Modding:Trait|{{{1}}}]]''' | ||
| <b>{{{1}}}</b> | | <b>{{{1}}}</b> | ||
}} | }} |
Latest revision as of 22:47, 21 April 2013
Whenever an input or output argument is required for an API function, one should use {{modarg|arg}} to express it. This also handles cases where links are required. Some examples:
If there are more links required, feel free to add a line to the template. {{{1}}}