Difference between revisions of "Elite former human"
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Shark20061 (Talk | contribs) (Adding resistances I forgot about) |
Rabinowitz (Talk | contribs) m |
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{{Monsters| | {{Monsters| | ||
monster_name=Elite former human| | monster_name=Elite former human| | ||
− | monster_looks=<font color=" | + | monster_looks=<font color="olive"><b>h</b></font>| |
monster_hp=20| | monster_hp=20| | ||
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| |
Revision as of 20:07, 4 June 2013
Game Data | Strategy |
Elite former human | ||
Appearance: | h | |
Health: | 20 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | -2 melee, +5 ranged | |
Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg | |
Speed: | 100% | |
Standard Depth: | 40-80 | |
Experience Value: | 167 | |
Inventory: | 10mm ammo (x72), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | 15% bullet and shrapnel resist from green armor.
Elite formers never drop their weapon. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | N/A |