Difference between revisions of "Effects"

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There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.
 
There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.
  
 
== Berserk ==
 
== Berserk ==
  
Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described [[Time#Fractional_Time|here]]. The player can't [[Tactics|run]] while berserking.
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Being berserk gives 60% to all the player's [[resistance]]s, increases the player's [[Time#Speed_Modifiers|speed]] by 50% for all actions, doubles melee damage before armor reduction. The player can't [[Tactics|run]] while berserking.
  
 
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait.
 
Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait.
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== Invulnerable ==
 
== Invulnerable ==
  
Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.
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Being invulnerable prevents the player or the player's equipment from taking any damage whatsoever. The player is also healed to max health as long as they aren't on a challenge that prevents healing. The player does still suffer from knockback.
  
 
Invulnerable is most commonly received from [[Invulnerability Globe]]s.
 
Invulnerable is most commonly received from [[Invulnerability Globe]]s.
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== Envirosuit ==
 
== Envirosuit ==
  
The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots.
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The envirosuit effect completely negates all [[Fluids|acid and lava]] damage from affecting the player or his boots, and gives 25% acid & fire resistance.
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Envirosuit can only be received from the [[envirosuit pack]] item.
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== Light Amplification ==
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The light amplification effect increases the player's sight radius by 4 tiles.
  
Envirosuit can only be recieved from the [[envirosuit pack]] item.
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Light Amplification can only be received from the [[Light-Amp Goggles]] powerup.

Latest revision as of 17:03, 12 May 2013

Game Data Strategy

There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of time. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.

Contents

Berserk

Being berserk gives 60% to all the player's resistances, increases the player's speed by 50% for all actions, doubles melee damage before armor reduction. The player can't run while berserking.

Berserk is most commonly received from Berserk Packs and the Berserker trait.

Invulnerable

Being invulnerable prevents the player or the player's equipment from taking any damage whatsoever. The player is also healed to max health as long as they aren't on a challenge that prevents healing. The player does still suffer from knockback.

Invulnerable is most commonly received from Invulnerability Globes.


Envirosuit

The envirosuit effect completely negates all acid and lava damage from affecting the player or his boots, and gives 25% acid & fire resistance.

Envirosuit can only be received from the envirosuit pack item.


Light Amplification

The light amplification effect increases the player's sight radius by 4 tiles.

Light Amplification can only be received from the Light-Amp Goggles powerup.

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