Difference between revisions of "Phobos Base Entry"

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level_n=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
 
level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates. }}
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level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.
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All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.}}
  
 
{{map
 
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Revision as of 05:17, 25 March 2013

Game Data Strategy
Phobos Surface
Depth: replaces 1
Entrance Text: None
Reward Text: None
Exit Text: None
Monsters on ITYTD: former sergeant (x1), former human (x3)
Monsters on HNTR: former sergeant (x1), former human (x5)
Monsters on HMP: former sergeant (x1), former human (x7)
Monsters on UV: former sergeant (x3), former human (x7)
Monsters on N!: former sergeant (x3), former human (x7)
Rewards: small med-pack (x2), green armor on UV or N! difficulty, combat knife on Angel of Berserk
Description/tips: Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.

All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.

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