Difference between revisions of "Phobos Base Entry"
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level_n=[[former sergeant]] (x3), [[former human]] (x7)| | level_n=[[former sergeant]] (x3), [[former human]] (x7)| | ||
level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]| | level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]| | ||
− | level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates. }} | + | level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates. |
+ | |||
+ | All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.}} | ||
{{map | {{map |
Revision as of 05:17, 25 March 2013
Game Data | Strategy |
Phobos Surface | |
Depth: | replaces 1 |
Entrance Text: | None |
Reward Text: | None |
Exit Text: | None |
Monsters on ITYTD: | former sergeant (x1), former human (x3) |
Monsters on HNTR: | former sergeant (x1), former human (x5) |
Monsters on HMP: | former sergeant (x1), former human (x7) |
Monsters on UV: | former sergeant (x3), former human (x7) |
Monsters on N!: | former sergeant (x3), former human (x7) |
Rewards: | small med-pack (x2), green armor on UV or N! difficulty, combat knife on Angel of Berserk |
Description/tips: | Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.
All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway. |
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These maps show the Ultra-violence monsters. The combat knife will replace the green armor on Angel of Berserk.
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs. On Hey, Not Too Rough, forum humans near the med-packs are removed. On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear. |