Difference between revisions of "Charch's Null Pointer"
From DRL Wiki
Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Charch's Null Pointer - Miscellaneous Family| weapon_dmg=0d0 (listed), 10d1/10, radius 1 (actual)| weapon_avgdmg=...") |
Revision as of 03:08, 25 March 2013
| Game Data | Strategy |
| Charch's Null Pointer - Miscellaneous Family | |
| Damage: | 0d0 (listed), 10d1/10, radius 1 (actual) |
| Average Damage: | 10 |
| Damage Type: | BFG Plasma |
| Accuracy: | +6 |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | 2.0 seconds |
| Clip Size: | 60 (consumes 10 per shot) |
| Ammunition: | Power cell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (15+) |
| Quote on pickup: | This seems to be an extremely unstable device! |
| Appearance: | } |
| Ingame Description: | It feels extremely unstable... what twisted mind could conceive such a weird device? |
| Comments/special: | Has no effect if it doesn't hit an enemy.
A hit enemy loses 1000 energy (500 energy on bosses), but won't drop the enemy's energy lower than 1000 (out of the 5000 needed in order to act). |