Difference between revisions of "Elite former sergeant"
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Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former sergeant| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=10| monster_ac=2 (+1 from equipped [[green armor...") |
Shark20061 (Talk | contribs) (Adding resists I forgot about.) |
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monster_abilities=N/A| | monster_abilities=N/A| | ||
monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | ||
| − | monster_other=Weapon is picked randomly for each elite former sergeant. | + | monster_other=15% bullet and shrapnel resist from green armor. |
| + | Weapon is picked randomly for each elite former sergeant. | ||
| + | |||
Elite formers never drop their weapon.}} | Elite formers never drop their weapon.}} | ||
Revision as of 17:31, 24 March 2013
| Game Data | Strategy |
| Elite former sergeant | ||
| Appearance: | h | |
| Health: | 10 | |
| Armor: | 2 (+1 from equipped green armor, total 3) | |
| Accuracy: | +0 melee, +0 ranged | |
| Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
| Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg | |
| Speed: | 100% | |
| Standard Depth: | 60-90 | |
| Experience Value: | 320 | |
| Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
| AI habits: | Uses items: | Yes |
| Uses doors: | Yes | |
| Attack %: | 75 | |
| Special abilities: | N/A | |
| Ingame description: | These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death. | |
| Comments/special: | 15% bullet and shrapnel resist from green armor.
Weapon is picked randomly for each elite former sergeant. Elite formers never drop their weapon. | |