Difference between revisions of "Piercing blade"

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(Power mod first adds 1 side, not 1 die)
(Removed duplicate info and 0996 bug with mod order.)
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{{melee weapon|
 
{{melee weapon|
 
weapon_name=Piercing blade - [[Melee_Types|Melee Family]]|
 
weapon_name=Piercing blade - [[Melee_Types|Melee Family]]|
weapon_dmg=Original + 1 die (also +1 sides if power mod is added first)|
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weapon_dmg=Original + 1 die|
 
weapon_avgdmg=varies|
 
weapon_avgdmg=varies|
 
weapon_dmgtype=[[Damage type#Piercing|Piercing]]|
 
weapon_dmgtype=[[Damage type#Piercing|Piercing]]|
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weapon_looks=<font color="cyan"><b>\</b></font>|
 
weapon_looks=<font color="cyan"><b>\</b></font>|
 
weapon_description=Assembly (same as original equipment)|
 
weapon_description=Assembly (same as original equipment)|
weapon_other=The piercing blade has a piercing effect on armor, as it deals the rolled damage and completely ignores armor. For instance, if one were to meet a former human who was wearing red armor, the armor damage reduction will be completely ignored. Resistances are not included in armor-piercing.
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weapon_other=Blades that are modded to piercing are still blades (to be able to be used in the [[Traits#Malicious Blades|Malicious Blades]] trait.|
Blades that are modded to piercing are still blades (to be able to be used in the [[Traits#Malicious Blades|Malicious Blades]] trait.|
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}}
 
}}

Revision as of 06:18, 24 March 2013

Game Data Strategy
Piercing blade - Melee Family
Damage: Original + 1 die
Average Damage: varies
Damage Type: Piercing
Accuracy: Original
Alternate Fire: Original
How to get it: Assembly: melee weapon + AP
Quote on pickup: N/A
Appearance: \
Ingame Description: Assembly (same as original equipment)
Comments/special: Blades that are modded to piercing are still blades (to be able to be used in the Malicious Blades trait.
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