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| <!-- | | <!-- |
| {{#switch: {{{1}}} | | {{#switch: {{{1}}} |
− | | {{#if: {{#pos:{{{1}}}|Cell Flags}} |{{{1}}} }} = '''[[Modding:Constants#Cell Flags|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Cellset}} |{{{1}}} }} = '''[[Modding:Constants#Cellsets|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Cell}} |{{{1}}} }} = '''[[Modding:Cell|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|ExplosionFlag}}|{{{1}}} }} = '''[[Modding:Constants#ExplosionFlag|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Item Flag}} |{{{1}}} }} = '''[[Modding:Constants#Item Flags|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|LightFlag}} |{{{1}}} }} = '''[[Modding:Constants#LightFlag|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Level Flag}} |{{{1}}} }} = '''[[Modding:Constants#Level Flags|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Flag}} |{{{1}}} }} = '''[[Modding:Constants#Flags|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|ItemType}}|{{{1}}} }} = '''[[Modding:Constants#ItemType|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|ItemSet}} |{{{1}}} }} = '''[[Modding:ItemSet|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Item}} |{{{1}}} }} = '''[[Modding:Item|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Affect}} |{{{1}}} }} = '''[[Modding:Affect|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|AltReload}} |{{{1}}} }} = '''[[Modding:Constants#AltReload|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|AltFire}} |{{{1}}} }} = '''[[Modding:Constants#AltFire|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Area}} |{{{1}}} }} = '''[[Modding:Area|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Badge}} |{{{1}}} }} = '''[[Modding:Badge|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Being}} |{{{1}}} }} = '''[[Modding:Being|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Color}} |{{{1}}} }} = '''[[Modding:Constants#Colors|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Coord}} |{{{1}}} }} = '''[[Modding:Coord|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|DamageType}}|{{{1}}} }} = '''[[Modding:Constants#DamageType|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Klass}} |{{{1}}} }} = '''[[Modding:Klass|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Medal}} |{{{1}}} }} = '''[[Modding:Medal|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Missile}} |{{{1}}} }} = '''[[Modding:Missile|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|ModArray}} |{{{1}}} }} = '''[[Modding:ModArray|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Player}} |{{{1}}} }} = '''[[Modding:Player|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Rank}} |{{{1}}} }} = '''[[Modding:Rank|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Resistance}}|{{{1}}} }} = '''[[Modding:Constants#Resistance|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Room}} |{{{1}}} }} = '''[[Modding:Generator|{{{1}}}]]'''
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− | | {{#if: {{#pos:{{{1}}}|Trait}} |{{{1}}} }} = '''[[Modding:Trait|{{{1}}}]]'''
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| | '''{{{1}}}''' | | | '''{{{1}}}''' |
| }} | | }} |
| --> | | --> |
Whenever an input or output argument is required for an API function, one should use {{modarg|arg}} to express it. This also handles cases where links are required. Some examples:
If there are more links required, feel free to add a line to the template.