Difference between revisions of "The Chained Court"

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{{Special level|
 
{{Special level|
 
level_name=The Chained Court|
 
level_name=The Chained Court|
level_dlvl=4-5|
+
level_dlvl=5|
 
level_intxt=Welcome to the Chained Court...
 
level_intxt=Welcome to the Chained Court...
  
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level_n=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|
 
level_n=[[former human]] (x10), [[former captain]] (x10), [[baron of hell]] (x4)|
 
level_loot=[[chainsaw]], [[shotgun shell]] (6x8), [[power cell]] (6x20), [[Berserk Pack]] (x4), [[agility mod pack]] (x2)|
 
level_loot=[[chainsaw]], [[shotgun shell]] (6x8), [[power cell]] (6x20), [[Berserk Pack]] (x4), [[agility mod pack]] (x2)|
level_other=N/A}}
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level_other=The levers near each large 'cage' open the nearby cage. The two smaller ones on the left have one powerful enemy each (eg. cacodemons on HNTR) and the larger cage on the right contains two. Opening all 3 cages will also remove the top and bottom walls in the starting centre room, revealing items and enemies.}}
  
 
{{map|
 
{{map|

Revision as of 05:23, 25 March 2013

Game Data Strategy
The Chained Court
Depth: 5
Entrance Text: Welcome to the Chained Court...

If Hell's Arena has been completed:

A devilish voice booms: "Come to think of it... I'd rather see you dead, mortal... prepare yourself!

Reward Text: None
Exit Text: None
Monsters on ITYTD: former human (x20), cacodemon (x4)
Monsters on HNTR: former human (x20), cacodemon (x4)
Monsters on HMP: former human (x10), former sergeant (x10), hell knight (x4)
Monsters on UV: former human (x10), former captain (x10), baron of hell (x4)
Monsters on N!: former human (x10), former captain (x10), baron of hell (x4)
Rewards: chainsaw, shotgun shell (6x8), power cell (6x20), Berserk Pack (x4), agility mod pack (x2)
Description/tips: The levers near each large 'cage' open the nearby cage. The two smaller ones on the left have one powerful enemy each (eg. cacodemons on HNTR) and the larger cage on the right contains two. Opening all 3 cages will also remove the top and bottom walls in the starting centre room, revealing items and enemies.
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