Template:Level Flags (0.9.9.7)

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Level Flags
LF_NOHOMING Causes homing phase devices to act like normal phase devices.
LF_UNIQUEITEM Used by the level generation code to keep track of whether a unique item has dropped on the current level (in order to prevent multiple uniques from dropping on one level). This flag also causes a level feeling to occur indicating that a unique item is present.
LF_BONUS This flag is automatically set for so-called special levels like Halls of Carnage. (It is not set for those special levels like Hellgate that replace normal levels, only by those reached from red stairs.)
LF_SCRIPT This flag is automatically set for scripted levels, ie levels defined with the level blueprint.
LF_NORESPAWN Prevents the Nightmare! respawn feature.
LF_NUKED This flag is automatically set when the level is nuked.
LF_NONUKE Causes the thermonuclear bomb to have no effect when it is used. It is not respected by other nuke effects.
LF_ITEMSVISIBLE Allows the player to see all items on the level (as with a Computer Map).
LF_BEINGSVISIBLE Allows the player to see all beings on the level (as with a Tracking Map).
LF_RESPAWN Causes monsters to randomly respawn as when playing the game on Nightmare!
LF_SHARPFLUID  ???
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