Difference between revisions of "Strategy:Whizkid"

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Bottom line? Whizkid is a great "secondary" build to have. Invest in Whizkid whenever you can, and you won't be disappointed.
 
Bottom line? Whizkid is a great "secondary" build to have. Invest in Whizkid whenever you can, and you won't be disappointed.
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[[User:GinDiamond|GinDiamond]] ([[User talk:GinDiamond|talk]]) 21:22, 14 October 2013 (CEST)

Revision as of 19:22, 14 October 2013

Whizkid

Whizkid

Whizkid is an advanced trait that helps in situational dilemmas. This is a great trait to have, especially the two levels in it, if you can spare the two levels of Finesse required to get it.

Whizkid allows one to build advanced and master assemblies out of weapons, armor, and boots. Furthermore, it allows one to just slap on mods to any old weapon/armor/boots just 'cuz it looks and performs cool. Even more, completing the 2 levels of Whizkid BEFORE any assembly is finished will allow one to put one additional mod onto the completed assembly, whether it be a basic, advanced or master assembly.

Technicians can exploit the two levels of Whizkid to put on certain mods to certain weapons/armor/boots that normally would not accept any mods before. In addition, the Scavenger trait allows a Technician to "unload" an empty assembled/modded/exotic/unique non-melee weapon and produce a random mod pack, anything from the measly technical mod pack to the worshiped onyx and nano mod packs.

Bottom line? Whizkid is a great "secondary" build to have. Invest in Whizkid whenever you can, and you won't be disappointed.

GinDiamond (talk) 21:22, 14 October 2013 (CEST)

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