Difference between revisions of "Strategy:Triggerhappy"

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===0.9.9.7===
 
===0.9.9.7===
  

Latest revision as of 21:08, 14 October 2013

Game Data Strategy

0.9.9.7

Triggerhappy

This trait requires 2 levels of Son of a Bitch to be completed.

Triggerhappy is one of those traits that looks good on paper, but in practice is situational. For each level of Triggerhappy one levels up in (a max of 2x), when firing a rapid-fire weapon, an additional bullet/cell is fired and dealt damage the same way as the rest of the weapon (note that Triggerhappy does not show up on a weapon's damage counter).

An additional round does help in a rapid-fire build, as enemies such as demons, hell knights, barons, and the VMR enemies will be much more likely to be taken down in a single volley. Unfortunately, your ammo will be eaten up SO much faster with Triggerhappy.

This trait is a requirement for a few rapid-fire master builds, such as Cateye or Ammochain.

Ammochain's use of Triggerhappy basically nullifies many of Triggerhappy's drawbacks. Cateye uses Triggerhappy to your advantage by almost ensuring that every round will strike its mark.

Bottom line? Triggerhappy is a trait to level up in if you're looking for a masterless rapid-fire build (make sure you have buttloads of ammo) or a Master rapid-fire build. Null on any other build.

GinDiamond (talk) 21:32, 14 October 2013 (CEST)

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