Difference between revisions of "Strategy:Fireproof armor"

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(Created page with "This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve Phaseshift armor, as knockback imp...")
 
(Added version info, stratswitch, and major changes.)
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This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve [[Phaseshift armor]], as knockback improves from +50% to -20%. [[User:GrimmC|GrimmC]] 00:12, 10 January 2012 (CET)
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== Major Changes in 0.9.9.6 ==
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Fireproof Armor also has -30% melee resistance and no longer affects the knockback value.
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== Main Guide ==
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''(v 0.9.9.5)'' This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve [[Phaseshift armor]], as knockback improves from +50% to -20%. [[User:GrimmC|GrimmC]] 00:12, 10 January 2012 (CET)

Revision as of 06:04, 9 March 2012

Game Data Strategy

Major Changes in 0.9.9.6

Fireproof Armor also has -30% melee resistance and no longer affects the knockback value.

Main Guide

(v 0.9.9.5) This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve Phaseshift armor, as knockback improves from +50% to -20%. GrimmC 00:12, 10 January 2012 (CET)

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