Difference between revisions of "Strategy:Enemies"

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This should be categorized by enemy type ([[Enemies#Basic_Enemies|basic]], [[Enemies#Nightmare_Enemies|nightmare]], or [[Enemies#Bosses|bosses]]), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).
 
This should be categorized by enemy type ([[Enemies#Basic_Enemies|basic]], [[Enemies#Nightmare_Enemies|nightmare]], or [[Enemies#Bosses|bosses]]), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).
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===0.9.9.7===
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As of 0.9.9.7, a new updated enemy AI has changed many factors of gameplay that many veterans are not used to. Range-based attacks by former humans, sergeants, imps, and so on can now "go around" corners. In effect, the ranged enemies can corner-shoot you to an extent. Although repeated trials have shown that an enemy will not always corner-shoot you, do take extreme care.
  
  

Latest revision as of 20:07, 14 October 2013

Game Data Strategy

This page is meant primarily as a listing of the specific strategy pages for each individual enemy. However, it is also a place to discuss and explain basic combat strategies in general.

This should be categorized by enemy type (basic, nightmare, or bosses), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).

Contents

0.9.9.7

As of 0.9.9.7, a new updated enemy AI has changed many factors of gameplay that many veterans are not used to. Range-based attacks by former humans, sergeants, imps, and so on can now "go around" corners. In effect, the ranged enemies can corner-shoot you to an extent. Although repeated trials have shown that an enemy will not always corner-shoot you, do take extreme care.


Basic Enemies


Nightmare Enemies


Bosses


General Enemy Strategies

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