Strategy:Badass

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Game Data Strategy

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0.9.9.4

Badass was a 1 level trait. Leveling up in this trait stopped health degradation from happening if one's HP was above 100%. Also cut knockback by half.

0.9.9.5

Same as 0.9.9.4

0.9.9.6

See below

0.9.9.7

Badass

Badass is a 2 level trait, the first level up cutting health degradation by half and cutting knockback by 1 tile. The second level up eliminates health degradation and furthers knockback reduction.

Badass is a basic trait for Marines and an advanced trait for the Scout and Technician. Several melee master builds require at least one level in Badass to be completed.

This trait is again, situational. While a complete elimination of health degradation and 2 tiles less of knockback may sound great, they may not be so. Health degradation should NOT affect one's playing too greatly. If it does, it is a definite sign to change your tactics as you are relying too heavily on healing globes and you probably have a "run and gun" style play. Knockback can actually be your friend. While it is annoying to be pushed back by shotgun blasts and such, one should use the extra space gained to his advantage. One can then move away further and duck behind some cover or blind and have some recovery time.

Badass is a trait that was created in such a way that it would benefit the melee builds the most. Reduced knockback with a melee build will make it infinitely easier to approach sergeants and rocket-wielding enemies.

Bottom line? Badass should be leveled up if one wants to, or if they are aiming for a melee build.

GinDiamond (talk) 21:51, 14 October 2013 (CEST)

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