Difference between revisions of "Revenant"

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(994 resist)
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50%|
 
monster_atkchance=50%|
monster_abilities=Ranged attack is homing: it always hits its target tile.|
+
monster_abilities=Ranged attack is homing: it always hits its target tile. Has 50% bullet and 25% fire [[resistance]].|
 
monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''|
 
monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''|
 
monster_other=N/A}}
 
monster_other=N/A}}

Revision as of 16:02, 1 September 2011

Game Data Strategy
Revenant
Appearance: R
Health: 30
Armor: 4
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 5d5 = 5-25 = 15 avg: fire damage, radius 1
Speed: 120%
Standard Depth: 13+
Experience Value: 452
Inventory: Rocket (x3)
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50%
Special abilities: Ranged attack is homing: it always hits its target tile. Has 50% bullet and 25% fire resistance.
Ingame description: Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Comments/special: N/A
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