Difference between revisions of "Protection"

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(Created page with "Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take. For the purposes of protection, there are two kinds of damage: ...")
 
(Rewrote much of the page; noted damage types)
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Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.
 
Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.
  
For the purposes of protection, there are two kinds of damage: damage from attacks and damage from hazardous terrain such as [[acid]] and [[lava]]. Protection from [[Armor#Body Armor|armor]] only applies to damage from attack, while protection from [[Armor#Foot Armor (Boots)|boots]] only applies to damage from hazardous terrain. All other sources of protection apply to both kinds of damage.
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Each point of protection reduces the damage received by one. This rate may be doubled if the [[damage type]] is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a [[chaingun]]); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.
  
Each point of protection a player has against a source of damage reduces the amount of damage by 1. However, every source of damage will always do 1 point of damage regardless of protection. For example, suppose a [[Lost Soul]] attacks the player and rolls a 4 for damage. If the player is wearing [[green armor]] and has 1 level of [[Traits#Tough as Nails|Tough as Nails]], the actual to the player damage will be reduced from 4 to 2. If the player were instead wearing [[red armor]], the damage would be reduced to 1, even though the player would have 5 points of protection.
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Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like [[acid]] and [[lava]]. There are a few sources of damage (kill levers and teleports) that don't uses protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.
  
It is important to note that sometimes some actions, like a [[chaingun]] blast, consist of multiple attacks. In this case, protection is applied to each attack separately.
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Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).
  
Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Continuing the example above, an attack for 4 damage against a player with green armor and 1 level of Tough as Nails will damage the player's armor by 3. If the player had been wearing red armor, the armor would have been damaged by 1.  Note that other sources of protection like Tough as Nails have no effect on the durability lost by the armor.
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Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.
 
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Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is applied to the entire attack that damages the armor.
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The most common sources of protection are:
 
The most common sources of protection are:

Revision as of 02:06, 17 July 2011

Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take.

Each point of protection reduces the damage received by one. This rate may be doubled if the damage type is shrapnel, or halved (rounded down) it is plasma. Note that sometimes a single firing action can result in multiple attacks (e.g. firing a chaingun); protection is applied to each bullet separately. No matter how high protection is, it will never reduce the damage below 1.

Protection from armor and boots does not apply to every source of damage. Protection from armor only applies to attacks from various weapons and explosions. Protection from boots only applies to the damage from hazardous tiles like acid and lava. There are a few sources of damage (kill levers and teleports) that don't uses protection from either armor or boots. Other sources of protection, however, apply to all sources of damage.

Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of durability lost is equal to the amount of damage reduced by the protection value of the armor or boots. Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).

Sometimes the protection value of a piece of armor changes when it is damaged. In this case, the initial protection value before the armor is damaged is still applied against the damage from the same attack that damaged the armor.

The most common sources of protection are:

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