Difference between revisions of "Nightmare arachnotron"

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m (added comments. Just met a couple of these and was surprised of them firing at me point blank.)
(Updated/corrected the description of Nightmare Arachnotron behaviour)
 
Line 17: Line 17:
 
monster_abilities=None|
 
monster_abilities=None|
 
monster_description=''Pure nightmare spiders. You'd wish they weren't there...''|
 
monster_description=''Pure nightmare spiders. You'd wish they weren't there...''|
monster_other=Does not use melee attack when close to the player, fires ranged instead.}}
+
monster_other=Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, even if it can't see the player. (The same way the Mancubus behaves)}}

Latest revision as of 05:30, 23 March 2014

Game Data Strategy
Nightmare arachnotron
Appearance: A
Health: 80
Armor: 2
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+3 = 4-6 = 5 avg
Projectile Damage: (1d6)x6 = 6-36 = 21 avg: plasma damage
Speed: 150%
Standard Depth: 50+
Experience Value: 452
Inventory: Power cell (x20)
AI habits: Uses items: No
Uses doors: No
Attack %: 60%
Special abilities: None
Ingame description: Pure nightmare spiders. You'd wish they weren't there...
Comments/special: Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, even if it can't see the player. (The same way the Mancubus behaves)
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