Difference between revisions of "Necroarmor"

From DoomRL Wiki

Jump to: navigation, search
m (994 added resists)
 
(2 intermediate revisions by one user not shown)
Line 3: Line 3:
 
armor_name=Necroarmor|
 
armor_name=Necroarmor|
 
armor_prot=6|
 
armor_prot=6|
 +
armor_resists=None|
 
armor_health=100%|
 
armor_health=100%|
 
armor_move=+10%|
 
armor_move=+10%|
Line 8: Line 9:
 
armor_get=Random (10+)|
 
armor_get=Random (10+)|
 
armor_looks=<b><font color="lime">[</font></b>|
 
armor_looks=<b><font color="lime">[</font></b>|
armor_description=Something about this armor gives you the chills.|
+
armor_description=''Something about this armor gives you the chills.''|
armor_other=Regenerates 2% durability per action, at the cost of HP per 2% durability.}}
+
armor_other=The Necroarmor regenerates 2% durability per action, at the cost of one HP per 2% durability (rounded up). The armor stops regenerating if the wearer only has 1 HP remaining.}}

Latest revision as of 14:29, 1 September 2011

Game Data Strategy
Necroarmor
Protection 6
Resistances None
Durability 100%
Move Speed +10%
Knockback -20%
How to get it Random (10+)
Appearance [
Ingame Description Something about this armor gives you the chills.
Comments
The Necroarmor regenerates 2% durability per action, at the cost of one HP per 2% durability (rounded up). The armor stops regenerating if the wearer only has 1 HP remaining.
Personal tools