Difference between revisions of "Lost soul"

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monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack. The player can move out of the way of a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall.}}
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monster_other=Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack. The player can move out of the way of a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is damaged.}}

Revision as of 14:48, 3 November 2019

Game Data Strategy
Lost soul
Appearance: s
Health: 10
Armor: 0
Accuracy: +12 melee (if it's charge connects, see below)
Melee Damage: 1d3+4 = 5-7 = 6 avg
Projectile Damage: None
Speed: Varies
Standard Depth: 6-16
Experience Value: 47
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack. The player can move out of the way of a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is damaged.
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