Difference between revisions of "Level feeling"

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* '''You feel that smell? That gasoline smell? Oh hell...'''
 
* '''You feel that smell? That gasoline smell? Oh hell...'''
** There is a lever that floods every tile with [[Lava|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].
+
** There is a lever that floods every tile with [[Fluids|lava]]. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an [[envirosuit pack]].
 
* '''In the State of Denmark there was the odor of decay...'''
 
* '''In the State of Denmark there was the odor of decay...'''
** There is a lever that floods every tile with [[Acid|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.
+
** There is a lever that floods every tile with [[Fluids|acid]]. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into [[Traits#Intuition|Intuition]] will make this manageable, however.
 
* '''The air is really humid here...'''
 
* '''The air is really humid here...'''
** There is a lever that floods every tile with [[Water|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.
+
** There is a lever that floods every tile with [[Fluids|water]]. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.
 
* '''The smell of a massacre... '''
 
* '''The smell of a massacre... '''
 
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.
 
** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.
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=== [[Room Generation#Vaults|Vaults]] ===
 
=== [[Room Generation#Vaults|Vaults]] ===
  
Each of these feelings indicate that there is a [[Vaults|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.
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Each of these feelings indicate that there is a [[Room Generation#Vault room|vault]] somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.
  
 
* '''There's something special here...'''
 
* '''There's something special here...'''
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* '''Suddenly monsters come from everywhere!'''
 
* '''Suddenly monsters come from everywhere!'''
** Indicates that you have spawned in an [[Arena]].
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** Indicates that you have spawned in an [[Level type#Arena|Arena]].
 
* '''Twisted passages carry the smell of death...'''
 
* '''Twisted passages carry the smell of death...'''
** Indicates that you have spawned in a [[Hellish Caves|Hellish Cave]].
+
** Indicates that you have spawned in a [[Level type#Cave|Cave]].
 
* '''Where the hell is the way out of here!?!'''
 
* '''Where the hell is the way out of here!?!'''
** Indicates that you have spawned in a [[Maze]].
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** Indicates that you have spawned in a [[Level type#Maze|Maze]].
  
 
===[[Levels#Special Levels|Special Levels]]===
 
===[[Levels#Special Levels|Special Levels]]===
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* '''You feel there is something really valuable here!'''
 
* '''You feel there is something really valuable here!'''
** Somewhere on the level one of the [[Uniques]] was generated.
+
** Somewhere on the level one of the [[specials|uniques]] was generated.
 
* '''Khe, he, he. This will be a mess...'''
 
* '''Khe, he, he. This will be a mess...'''
 
** The level is generated choke-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.
 
** The level is generated choke-full of [[Barrel|barrels]]. Barrel type depends on depth rather than being random.

Revision as of 21:57, 16 July 2011

Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.

Levers

  • You feel that smell? That gasoline smell? Oh hell...
    • There is a lever that floods every tile with lava. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an envirosuit pack.
  • In the State of Denmark there was the odor of decay...
    • There is a lever that floods every tile with acid. Just as with the level feeling above, don't pull levers if this shows up. Enough points invested into Intuition will make this manageable, however.
  • The air is really humid here...
    • There is a lever that floods every tile with water. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.
  • The smell of a massacre...
    • This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.
  • You hear the trumpets of Jericho echoing in the distance...
    • There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Due to the general enemy AI, this can be used to converge all enemies to the center of the map, at which point some explosive weapons can be put to good use.

Vaults

Each of these feelings indicate that there is a vault somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.

  • There's something special here...
  • There's the smell of blood in the air!
  • You feel excited!

Level Type

If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.

  • Suddenly monsters come from everywhere!
    • Indicates that you have spawned in an Arena.
  • Twisted passages carry the smell of death...
    • Indicates that you have spawned in a Cave.
  • Where the hell is the way out of here!?!
    • Indicates that you have spawned in a Maze.

Special Levels

If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.

  • You feel a breeze of morbid air...
  • You sense a passage to a place beyond...
  • You shiver from cold...

Other

  • You feel there is something really valuable here!
    • Somewhere on the level one of the uniques was generated.
  • Khe, he, he. This will be a mess...
    • The level is generated choke-full of barrels. Barrel type depends on depth rather than being random.
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