Experience

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Game Data Strategy

The player earns experience whenever enemies are killed. Different enemies are worth different amounts of experience (as listed on their individual pages). The amount of experience given by enemies is also modified depending on the difficulty level.

Whenever the player's experience passes certain predetermined thresholds, he gains a level. Whenever the player gains a level, he gets to select a new trait. Once the player reaches level 25, he will no longer gain additional levels, although level 25 is nearly impossible to reach in most game modes.

Experience Table
Level Experience
1 0
2 500
3 1500
4 4000
5 7000
6 11000
7 16000
8 22000
9 30000
10 40000
11 50000
12 60000
13 70000
14 80000
15 100000
16 120000
17 140000
18 160000
19 200000
20 300000
21 400000
22 500000
23 600000
24 700000
25 900000
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