Difference between revisions of "Elite former human"

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(Adding resistances I forgot about)
m
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{{Monsters|
 
{{Monsters|
 
monster_name=Elite former human|
 
monster_name=Elite former human|
monster_looks=<font color="blue"><b>h</b></font>|
+
monster_looks=<font color="olive"><b>h</b></font>|
 
monster_hp=20|
 
monster_hp=20|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|

Revision as of 20:07, 4 June 2013

Game Data Strategy
Elite former human
Appearance: h
Health: 20
Armor: 2 (+1 from equipped green armor, total 3)
Accuracy: -2 melee, +5 ranged
Melee Damage: 1d3+1 = 2-4 = 3 avg
Projectile Damage: Attacks with a combat pistol: 3d3 = 3-9 = 6 avg
Speed: 100%
Standard Depth: 40-80
Experience Value: 167
Inventory: 10mm ammo (x72), green armor (equipped)
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: 15% bullet and shrapnel resist from green armor.

Elite formers never drop their weapon.

Ingame description: These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.
Comments/special: N/A
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