Difference between revisions of "Containment Area"

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m (Some UV Monsters)
m
Line 9: Line 9:
 
level_hntr=|
 
level_hntr=|
 
level_hmp=|
 
level_hmp=|
level_uv=[[imp]] (x2X), [[baron of hell]] (x1X).|
+
level_uv=[[imp]] (x12), [[baron of hell]] (x1X).|
 
level_n=|
 
level_n=|
 
level_loot={{exotic link|missile launcher}}, [[Backpack]]|
 
level_loot={{exotic link|missile launcher}}, [[Backpack]]|
 
level_other=Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.
 
level_other=Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.
 
Paired with [[The Wall]].}}
 
Paired with [[The Wall]].}}

Revision as of 22:15, 30 March 2013

Game Data Strategy
Containment Area
Depth: 11
Entrance Text:
Reward Text:
Exit Text:
Monsters on ITYTD:
Monsters on HNTR:
Monsters on HMP:
Monsters on UV: imp (x12), baron of hell (x1X).
Monsters on N!:
Rewards: missile launcher, Backpack
Description/tips: Getting too close to the backpack will spawn in powerful enemies behind you. However, nothing happens if you grab the missile launcher, located in one of the small southern rooms.

Paired with The Wall.

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