Difference between revisions of "Assemblies"

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(added note about modding assemblies, changed some formatting)
 
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Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.
+
Assemblies are the finished product of combining standard [[Weapons]]/[[Armor]] or [[Specials|Special]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [[#advanced|Advanced]] and [[#master|Master]].
  
 
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
 
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
 +
 +
Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once.
 +
Ranged weapons don't have this limitation.
  
 
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.
 
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.
  
 
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
 
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
 
 
  
 
Mod types in the tables below are:
 
Mod types in the tables below are:
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== Basic ==
* '''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
+
'''Basic''' assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
 
! scope="col" width="200" align="left"| Assembly                     
 
! scope="col" width="200" align="left"| Assembly                     
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| '''{{assembly link|chainsword}}'''                    || [[combat knife]]                || '''PB'''
 
| '''{{assembly link|chainsword}}'''                    || [[combat knife]]                || '''PB'''
 
|-
 
|-
| '''{{assembly link|piercing blade}}'''<sup>*</sup>    || any melee weapon          || '''AP'''
+
| '''{{assembly link|piercing blade}}'''                 || any melee weapon          || '''AP'''
 
|-
 
|-
| '''{{assembly link|speedloader pistol}}'''<sup>*</sup> || [[pistol]]                || '''AT'''
+
| '''{{assembly link|speedloader pistol}}'''             || [[pistol]]                || '''AT'''
 
|-
 
|-
 
| '''{{assembly link|elephant gun}}'''                  || [[shotgun]]              || '''PP'''
 
| '''{{assembly link|elephant gun}}'''                  || [[shotgun]]              || '''PP'''
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| '''{{assembly link|tactical boots}}'''                || [[steel boots]]          || '''AA'''
 
| '''{{assembly link|tactical boots}}'''                || [[steel boots]]          || '''AA'''
 
|-
 
|-
| '''{{assembly link|nanofiber armor}}'''                || any armor                || '''PP'''
+
| '''{{assembly link|nanofiber armor}}'''                || any armor                || '''BP'''
 
|-
 
|-
| '''{{assembly link|high power weapon}}'''<sup>*</sup> || any non-shotgun, clip > 5 || '''PB'''
+
| '''{{assembly link|high power weapon}}'''  || any non-shotgun, clip > 5 || '''PB'''
 
|-
 
|-
| '''{{assembly link|power armor}}'''                    || [[red armor]]            || '''PN'''
+
| '''{{assembly link|power armor}}'''                    || any common armor         || '''PN'''
 
|-
 
|-
 
| '''{{assembly link|tactical shotgun}}'''              || [[combat shotgun]]        || '''PT'''
 
| '''{{assembly link|tactical shotgun}}'''              || [[combat shotgun]]        || '''PT'''
 
|-
 
|-
| '''{{assembly link|plate armor}}'''                    || [[red armor]]            || '''PO'''
+
| '''{{assembly link|tower shield}}'''                    || [[red armor]]            || '''PO'''
 
|-
 
|-
 
| '''{{assembly link|fireproof armor}}'''                || any armor                || '''BT'''
 
| '''{{assembly link|fireproof armor}}'''                || any armor                || '''BT'''
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| '''{{assembly link|ballistic armor}}'''                || any armor                || '''AT'''
 
| '''{{assembly link|ballistic armor}}'''                || any armor                || '''AT'''
 
|-
 
|-
| '''{{assembly link|plasmatic shrapnel}}'''<sup>*</sup> || any shotgun              || '''PN'''
+
| '''{{assembly link|plasmatic shrapnel}}''' || any shotgun              || '''PS'''
 
|-
 
|-
 
| '''{{assembly link|grappling boots}}'''                || any boots                || '''TT'''
 
| '''{{assembly link|grappling boots}}'''                || any boots                || '''TT'''
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* '''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:
+
== Advanced ==
 +
'''Advanced''' assemblies require three mod packs and require the first level of [[Traits#Whizkid|Whizkid]] to be built. Current list of advanced assemblies:
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
 
! scope="col" width="200" align="left"| Assembly                     
 
! scope="col" width="200" align="left"| Assembly                     
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| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''
 
| '''{{assembly link|tactical rocket launcher}}'''  || [[rocket launcher]] || '''BBB'''
 
|-
 
|-
| '''{{assembly link|storm bolter pistol}}'''      || [[pistol]]         || '''TBF'''
+
| '''{{assembly link|storm bolter pistol}}'''      || any pistol          || '''TBB'''
 
|-
 
|-
| '''{{assembly link|assault rifle}}'''            || [[chaingun]]       || '''AAA'''
+
| '''{{assembly link|assault rifle}}'''            || any rapid fire weapon       || '''AAA'''
 
|-
 
|-
| '''{{assembly link|energy pistol}}'''<sup>*</sup> || [[pistol]]         || '''PPS'''
+
| '''{{assembly link|energy pistol}}'''             || any pistol          || '''PPT'''
 
|-
 
|-
| '''{{assembly link|assault cannon}}'''           || [[chaingun]]       || '''BBF'''
+
| '''{{assembly link|burst cannon}}'''             || any rapid fire weapon       || '''PBB'''
 
|-
 
|-
| '''{{assembly link|VBFG9000}}'''                  || [[BFG 9000]]        || '''PPN'''
+
| '''{{assembly link|VBFG9000}}'''                  || any [[BFG 9000]]        || '''PPP'''
 
|-
 
|-
| '''{{assembly link|enviromental boots}}'''        || any boots          || '''ATT'''
+
| '''{{assembly link|enviromental boots}}'''        || any boots          || '''PBT'''
 
|-
 
|-
| '''{{assembly link|fireshield}}'''                || any armor          || '''TAO'''
+
| '''{{assembly link|fireshield}}'''                || [[red armor]]           || '''BTO'''
 
|-
 
|-
 
| '''{{assembly link|nanofiber skin armor}}'''      || any armor          || '''PPN'''
 
| '''{{assembly link|nanofiber skin armor}}'''      || any armor          || '''PPN'''
 
|-
 
|-
| '''{{assembly link|gravity boots}}'''            || any boots          || '''AAN'''
+
| '''{{assembly link|antigrav boots}}'''            || any boots          || '''AAN'''
 
|-
 
|-
 
| '''{{assembly link|nano-shrapnel}}'''            || any shotgun        || '''PPN'''
 
| '''{{assembly link|nano-shrapnel}}'''            || any shotgun        || '''PPN'''
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|}
 
|}
  
 
+
== Master ==
* '''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:
+
'''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies:
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
 
! scope="col" width="200" align="left"| Assembly                     
 
! scope="col" width="200" align="left"| Assembly                     
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! scope="col" width="100" align="left"| Mods
 
! scope="col" width="100" align="left"| Mods
 
|-
 
|-
| '''{{assembly link|nanomanufacture ammo}}'''<sup>*</sup> || any ranged non-shotgun || '''BBBN'''
+
| '''{{assembly link|nanomanufacture ammo}}''' || any ranged non-shotgun, non-BFG || '''BBBN'''
 
|-
 
|-
| '''{{assembly link|demolition ammo}}'''<sup>*</sup>     || any 10mm-based weapon  || '''TTTN'''
+
| '''{{assembly link|demolition ammo}}'''      || any 10mm-based weapon  || '''PTTF'''
 
|-
 
|-
 
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''
 
| '''{{assembly link|cybernano armor}}'''                  || any armor              || '''PPON'''
 
|-
 
|-
| '''{{assembly link|biggest fucking gun}}'''<sup>*</sup> || [[BFG 9000]]          || '''PFSN'''
+
| '''{{assembly link|biggest fucking gun}}'''  || any [[BFG 9000]]          || '''BBFF'''
 
|-
 
|-
| '''{{assembly link|ripper}}'''                          || [[chainsaw]]          || '''TPBN'''
+
| '''{{assembly link|ripper}}'''                          || [[chainsaw]]          || '''TPPB'''
 
|-
 
|-
 
| '''{{assembly link|cerberus boots}}'''                  || any boots              || '''PPTA'''
 
| '''{{assembly link|cerberus boots}}'''                  || any boots              || '''PPTA'''
Line 136: Line 138:
 
| '''{{assembly link|cerberus armor}}'''                  || any armor              || '''PPTA'''
 
| '''{{assembly link|cerberus armor}}'''                  || any armor              || '''PPTA'''
 
|}
 
|}
 
<small>
 
<nowiki>*</nowiki>: The order in which the mods are applied sometimes matters; in these cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first)
 
</small>
 

Latest revision as of 14:35, 30 May 2013

Assemblies are the finished product of combining standard Weapons/Armor or Special equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: Basic, Advanced and Master.

You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).

Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once. Ranged weapons don't have this limitation.

Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.

The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.

Mod types in the tables below are:

Mod type Shorthand
Power P
Agility A
Bulk B
Technical T
Firestorm F
Sniper S
Onyx O
Nano N


Basic

Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:

Assembly Base Mods
chainsword combat knife PB
piercing blade any melee weapon AP
speedloader pistol pistol AT
elephant gun shotgun PP
gatling gun chaingun BB
micro launcher rocket launcher TT
tactical armor green armor AA
tactical boots steel boots AA
nanofiber armor any armor BP
high power weapon any non-shotgun, clip > 5 PB
power armor any common armor PN
tactical shotgun combat shotgun PT
tower shield red armor PO
fireproof armor any armor BT
fireproof boots any boots BT
ballistic armor any armor AT
plasmatic shrapnel any shotgun PS
grappling boots any boots TT
lava boots any boots TO


Advanced

Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:

Assembly Base Mods
double chainsaw chainsaw PPB
tactical rocket launcher rocket launcher BBB
storm bolter pistol any pistol TBB
assault rifle any rapid fire weapon AAA
energy pistol any pistol PPT
burst cannon any rapid fire weapon PBB
VBFG9000 any BFG 9000 PPP
enviromental boots any boots PBT
fireshield red armor BTO
nanofiber skin armor any armor PPN
antigrav boots any boots AAN
nano-shrapnel any shotgun PPN
hyperblaster plasma rifle ATT
focused double shotgun double shotgun PAT

Master

Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:

Assembly Base Mods
nanomanufacture ammo any ranged non-shotgun, non-BFG BBBN
demolition ammo any 10mm-based weapon PTTF
cybernano armor any armor PPON
biggest fucking gun any BFG 9000 BBFF
ripper chainsaw TPPB
cerberus boots any boots PPTA
cerberus armor any armor PPTA
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