Difference between revisions of "Arch-vile"

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(Change attack to 20, fire.)
Line 7: Line 7:
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
monster_projectile=11d1 = 11 always; [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
+
monster_projectile=20d1 = 20 always; [[damage type#fire|fire damage]], [[explosions|radius]] 1|
 
monster_speed = 160%|
 
monster_speed = 160%|
 
monster_dlvl=16+|
 
monster_dlvl=16+|

Revision as of 03:18, 14 January 2012

Game Data Strategy
Arch-vile
Appearance: V
Health: 70
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 20d1 = 20 always; fire damage, radius 1
Speed: 160%
Standard Depth: 16+
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (25% chance per action).
Ingame description: The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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