Difference between revisions of "Arch-vile"

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(Created page with "{{Monsters| monster_name=Arch-vile| monster_looks=<font color="yellow"><b>V</b></font>| monster_hp=70| monster_ac=2| monster_acc=+2 melee, N/A ranged (see below)| monster_melee=1...")
 
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{{infostrat switch}}
 
{{Monsters|
 
{{Monsters|
 
monster_name=Arch-vile|
 
monster_name=Arch-vile|
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monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
monster_projectile=11d1 = 11 always; [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
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monster_projectile=20d1 = 20 always; [[damage type#fire|fire damage]], [[explosions|radius]] 2|
 
monster_speed = 160%|
 
monster_speed = 160%|
 
monster_dlvl=16+|
 
monster_dlvl=16+|
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).|
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monster_abilities=Resurrects dead monsters (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. Arch-viles are additionally immune to damaging [[fluids]].|
monster_description=''The worst thing you could encounter. Whether it's demonic magic, or something you can't grasp, these guys attack you with hellish flames, and are able to retrieve the enemies you've worked so hard to banish!''|
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monster_description=''The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!''|
monster_other=Avoids player as much as possible, but will use its melee attack when in range.}}
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monster_other=Avoids player as much as possible, but will use its melee attack when in range. Even though they're immune to fluids, Arch-viles will avoid them and immediately step out of a fluid tile if knocked into one, while remaining indefinitely still if they're knocked into fluids without a non-fluid tile immediately adjacent.}}

Revision as of 09:32, 11 April 2017

Game Data Strategy
Arch-vile
Appearance: V
Health: 70
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 20d1 = 20 always; fire damage, radius 2
Speed: 160%
Standard Depth: 16+
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Resurrects dead monsters (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. Arch-viles are additionally immune to damaging fluids.
Ingame description: The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Even though they're immune to fluids, Arch-viles will avoid them and immediately step out of a fluid tile if knocked into one, while remaining indefinitely still if they're knocked into fluids without a non-fluid tile immediately adjacent.
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