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  • Fireproof Armor also has -30% melee resistance and no longer affects the knockback value. ...ckets that normally deal around 21 damage per hit down to 7-8 damage. This armor works tremendously well against the [[Lava elemental]] of course, and works
    17 KB (2,960 words) - 07:00, 6 April 2024
  • ..., but gives you triple the amount of effective durability to work with (as armor doesn't entered its damage state and thus lose protection until it hits 50% ...which case if you're that fast, you would be better off without the Gothic armor and just running away where the enemies have no hope to catch you.
    11 KB (1,787 words) - 11:14, 4 September 2023
  • Red [[Armor]] is probably the single most important item in the entire game. It's nearl ...% in a single hit--more, if it's below 50%. The lesson: Always carry spare armor.
    21 KB (3,583 words) - 10:05, 29 August 2023
  • ...rotect to their full value. So essentially with Cerberus Armor, you get an armor to well protect you against all the most dangerous enemies in the game that ...Former sergeant]]s, whose shotguns are actually pretty threatening without armor, while obviously you will get really hurt if you go into an enemy's melee r
    14 KB (2,348 words) - 20:12, 11 September 2023
  • ...ompletely ignore armor. So against all those aforementioned enemies with 2 armor, your shotguns will be dealing 4 more damage per hit, while against certain ...[Strategy:Eagle Eye|Eagle Eye]], [[Strategy:Hellrunner|Hellrunner]], and [[Strategy:Finesse|Finesse]]. ''Oh damn''.....
    21 KB (3,655 words) - 13:33, 30 July 2023
  • ...). For some damage calculations on the impact that wearing unmodified Blue Armor provides: ... killing a [[Scout]]/[[Technician]] without any armor in 9 hits. With Blue Armor to reduce it to 4 damage, it's now taking 13 hits to kill you.
    17 KB (2,830 words) - 04:53, 28 August 2024

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