Manual:sound.lua
From DoomRL Wiki
Revision as of 08:06, 11 March 2012 by Shark20061 (Talk | contribs)
This file allows you to manage the sounds that are played in DoomRL. Sounds are organized by object, and each object has multiple sounds that can be changed depending on the action (for instance, one sound for an enemy taking damage, another for it dying). In many cases, sounds for similar objects (like fuel barrels and acid barrels) can be changed separately. The default sounds and the descriptions of each entry in the sound.lua (or soundhq.lua for the high quality version) are in the tables below, in the order they appear in the file (except for the being sounds, which are moved after everything else).
Item Default Sounds
Object | Action | Description | Default Sound (LQ) | Default Sound (HQ) |
---|---|---|---|---|
menu | change | Sound played when highlighting a menu option. | wavhq/dspstop.wav | |
pick | Sound played when selecting a menu option (clicking on/pressing enter). | wavhq/dspistol.wav | ||
cancel | Sound played when backing up in menus (escape). | wavhq/dsswtchx.wav | ||
barrel (Barrel of Fuel) | move | Sound played when a fuel barrel is successfully pushed. | wavhq/dsstnmov.wav | |
movefail | Sound played when attempting to push a fuel barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when a fuel barrel blows up. | wavhq/dsbarexp.wav | ||
barrela (Barrel of Acid) | move | Sound played when an acid barrel is successfully pushed. | wavhq/dsstdmov.wav | |
movefail | Sound played when attempting to push an acid barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when an acid barrel blows up. | wavhq/dsbarexp.wav | ||
barreln (Barrel of Napalm) | move | Sound played when a napalm barrel is successfully pushed. | wavhq/dsstdmov.wav | |
movefail | Sound played when attempting to push a napalm barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when a napalm barrel blows up. | wavhq/dsbarexp.wav | ||
door | open | Sound played when a door is opened. | wavhq/dsbdopn.wav | |
close | Sound played when a door is closed. | wavhq/dsbdcls.wav | ||
teleport | use | Sound played when the player or an enemy steps on a teleporter. | wavhq/dstelept.wav | |
lever | use | Sound played when a lever is pulled. | wavhq/dsswtchn.wav | |
gib | Sound played when an enemy is gibbed (overkilled). | wavhq/dsslop.wav | ||
shglobe (Small Health Globe) | powerup | Sound played when a Small Health Globe is picked up. | wavhq/dsgetpow.wav | |
lhglobe (Large Health Globe) | powerup | Sound played when a Large Health Globe is picked up. | wavhq/dsgetpow.wav | |
scglobe (Supercharge Globe) | powerup | Sound played when a Supercharge Globe is picked up. | wavhq/dsgetpow.wav | |
iglobe (Invulnerability Globe) | powerup | Sound played when an Invulnerability Globe is picked up. | wavhq/dsgetpow.wav | |
ashard (Armor Shard) | powerup | Sound played when an Armor Shard is picked up. | wavhq/dsgetpow.wav | |
bpack (Berserk Pack) | powerup | Sound played when a Berserk Pack is picked up. | wavhq/dsgetpow.wav | |
map (Computer Map) | powerup | Sound played when a Computer Map is picked up. | wavhq/dsgetpow.wav | |
backpack | powerup | Sound played when a Backpack! is picked up. | wavhq/dsgetpow.wav | |
smed (Small Med-Pack) | pickup | Sound played when a Small Med-Pack is picked up. | wavhq/dsitemup.wav | |
use | Sound played when a Small Med-Pack is used. | wavhq/dsgetpow.wav | ||
lmed (Large Med-Pack) | pickup | Sound played when a Large Med-Pack is picked up. | wavhq/dsitemup.wav | |
use | Sound played when a Large Med-Pack is used. | wavhq/dsgetpow.wav | ||
phase (Phase Device) | pickup | Sound played when a Phase Device is picked up. | wavhq/dsitemup.wav | |
hphase (Homing Phase Device) | pickup | Sound played when a Homing Phase Device is picked up. | wavhq/dsitemup.wav | |
epack (Environmental Pack) | pickup | Sound played when an Enviromental Pack is picked up. | wavhq/dsitemup.wav | |
nuke (Thermonuclear Bomb) | pickup | Sound played when a Thermonuclear Bomb is picked up. | wavhq/dsitemup.wav | |
explode | Sound played when a Thermonuclear Bomb detonates. | wavhq/dsfirxpl.wav | ||
mod_power | pickup | Sound played when a Power Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_agility | pickup | Sound played when an Agility Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_bulk | pickup | Sound played when a Bulk Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_tech | pickup | Sound played when a Technical Mod Pack is picked up. | wavhq/dsitemup.wav | |
garmor (Green Armor) | pickup | Sound played when Green Armor is picked up. | wavhq/dsitemup.wav | |
barmor (Blue Armor) | pickup | Sound played when Blue Armor is picked up. | wavhq/dsitemup.wav | |
rarmor (Red Armor) | pickup | Sound played when Red Armor is picked up. | wavhq/dsitemup.wav | |
sboots (Steel Boots) | pickup | Sound played when Steel Boots are picked up. | wavhq/dsitemup.wav | |
pboots (Protective Boots) | pickup | Sound played when Protective Boots are picked up. | wavhq/dsitemup.wav | |
psboots (Plasteel Boots) | pickup | Sound played when Plasteel Boots are picked up. | wavhq/dsitemup.wav | |
ammo (10mm Ammo) | pickup | Sound played when 10mm ammo is picked up. | wavhq/dsitemup.wav | |
shell (Shotgun Shell) | pickup | Sound played when Shotgun Shells are picked up. | wavhq/dsitemup.wav | |
rocket | pickup | Sound played when Rockets are picked up. | wavhq/dsitemup.wav | |
cell (Power Cell) | pickup | Sound played when Power Cells are picked up. | wavhq/dsitemup.wav | |
knife | attack | Sound played when attacking with a Combat Knife. | wavhq/dspunch.wav | |
pickup | Sound played when a Combat Knife is picked up. | wavhq/dswpnup.wav | ||
pistol | fire | Sound played when a pistol is fired. | wavhq/dspistol.wav | |
pickup | Sound played when a pistol is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a pistol. | wavhq/dswpnup.wav | ||
shotgun | fire | Sound played when a shotgun is fired. | wavhq/dsshotgn.wav | |
pickup | Sound played when a shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a shotgun. | wavhq/dswpnup.wav | ||
ashotgun (Combat Shotgun) | fire | Sound played when a combat shotgun is fired. | wavhq/dsshotgn.wav | |
pickup | Sound played when a combat shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a combat shotgun. | wavhq/dswpnup.wav | ||
pump | Sound played when pumping a shell into the combat shotgun. | wavhq/dssgcock.wav | ||
dshotgun (Double Shotgun) | fire | Sound played when a double shotgun is fired. | wavhq/dsdshtgn.wav | |
pickup | Sound played when a double shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a double shotgun. | wavhq/dswpnup.wav | ||
chaingun | fire | Sound played when a chaingun is fired. The sound plays for each shot. | wavhq/dspistol.wav | |
pickup | Sound played when a chaingun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a chaingun. | wavhq/dswpnup.wav | ||
plasma (Plasma Rifle) | fire | Sound played when a plasma rifle is fired. The sound plays for each shot. | wavhq/dsplasma.wav | |
pickup | Sound played when a plasma rifle is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a plasma rifle. | wavhq/dswpnup.wav | ||
bazooka (Rocket Launcher) | fire | Sound played when a rocket launcher is fired. | wavhq/dslaunc.wav | |
pickup | Sound played when a rocket launcher is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a rocket launcher. | wavhq/dswpnup.wav | ||
explode | Sound played when the fired rocket explodes. | wavhq/dsrxplod.wav | ||
chainsaw | attack | Sound played when attacking with a chainsaw. | wavhq/dssawhit.wav | |
pickup | Sound played when a chainsaw is picked up. | wavhq/dswpnup.wav | ||
bfg9000 | fire | Sound played when a BFG 9000 is fired. | wavhq/dsbfg.wav | |
pickup | Sound played when a BFG 9000 is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a BFG 9000. | wavhq/dswpnup.wav | ||
explode | Sound played when the BFG shot hits something. | wavhq/dsrxplod.wav | ||
spear (Longinus Spear) | attack | Sound played when attacking with the Longinus Spear. | wavhq/dsgetpow.wav | |
pickup | Sound played when the Longinus Spear is picked up. | wavhq/dswpnup.wav | ||
explode | Sound played for the explosions when using the spear's alt-fire. | wavhq/dsrxplod.wav | ||
melee | Default sound for melee actions. | wavhq/dsclaw.wav | ||
reload | Default sound for reloading. | wavhq/dswpnup.wav | ||
pickup | Default sound for picking up items. | wavhq/dsitemup.wav | ||
fire | Default sound for firing a weapon. | wavhq/dsfirsht.wav | ||
explode | Default sound for explosions. | wavhq/dsfirxpl.wav | ||
powerup | Default sound for picking up powerups. | wavhq/dsgetpow.wav |
Being Action Descriptions
Action | Description |
---|---|
die | The sound that plays when this type of being dies. |
act | The sound that plays randomly whenever this type of being does something. |
hit | The sound that plays when this type of being is hurt. For the player, this plays when the player walks over acid or lava. |
melee | The sound that plays when this type of being performs a melee attack. For the player, this is for an empty handed fist attack. |
hoof | The sound that plays each time the being moves. This sound is typically only used for boss enemies. |
phase | The sound that plays when this type of being uses a phase device or homing phase device. |
fire | The sound that plays when this type of being uses their natural ranged weapon. |
explode | The sound that plays when this type of being's natural ranged attack hits something and has an explosion radius (even if it's only 1). |
Being Default Sounds
Being | Action | Default Sound (LQ) | Default Sound (HQ) |
---|---|---|---|
solider (Player) | die | wavhq/dspldeth.wav | |
hit | wavhq/dsplpain.wav | ||
melee | wavhq/dspunch.wav | ||
phase | wavhq/dstelept.wav | ||
former (Former Human) | die | wavhq/dspodth1.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
sergeant (Former Sergeant) | die | wavhq/dspodth2.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
captain (Former Captain) | die | wavhq/dspodth2.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
commando (Former Commando) | die | wavhq/dspodth3.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
imp | die | wavhq/dsbgdth1.wav | |
act | wavhq/dsbgact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
lostsoul | die | wavhq/dsfirxpl.wav | |
act | wavhq/dssklatk.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dssklatk.wav | ||
pain (Pain Elemental) | die | wavhq/dspedth.wav | |
act | wavhq/dspesit.wav | ||
hit | wavhq/dspepain.wav | ||
melee | wavhq/dsclaw.wav | ||
demon | die | wavhq/dssgtdth.wav | |
act | wavhq/dsdmact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dssgtatk.wav | ||
cacodemon | die | wavhq/dscacdth.wav | |
act | wavhq/dscacsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
arachno (Arachnotron) | die | wavhq/dsbspdth.wav | |
act | wavhq/dsbspact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsplasma.wav | ||
knight (Hell Knight) | die | wavhq/dskntdth.wav | |
act | wavhq/dskntsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
baron | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
mancubus | die | wavhq/dsmandth.wav | |
act | wavhq/dsmansit.wav | ||
hit | wavhq/dsmnpain.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
revenant | die | wavhq/dsskedth.wav | |
act | wavhq/dsskesit.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dsskepch.wav | ||
fire | wavhq/dsskeatk.wav | ||
explode | wavhq/dsbarexp.wav | ||
arch (Arch-Vile) | die | wavhq/dsvildth.wav | |
act | wavhq/dsvilact.wav | ||
hit | wavhq/dsvipain.wav | ||
fire | wavhq/dsvilatk.wav | ||
bruiser | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
cyberdemon | die | wavhq/dscybdth.wav | |
act | wavhq/dscybsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
hoof | wavhq/dshoof.wav | ||
jc | die | wavhq/dspodth1.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
angel (Angel of Death) | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsbrssit.wav | ||
melee | wavhq/dsclaw.wav | ||
hoof | wavhq/dshoof.wav | ||
mastermind | die | wavhq/dsspidth.wav | |
act | wavhq/dsdmact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
hoof | wavhq/dsmetal.wav |