Difference between revisions of "Strategy:Shotguns"

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(Merging Rchandra's original Shotgun Types strategy and redirecting the old article to clean up the wiki and make it uniform with new templating. Original credit goes to Rchandra)
 
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#REDIRECT [[Strategy:Shotgun_Types]]
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''Version 0.9.9.4'': [[Shotgun]]s will make up the cornerstone of the early game firepower, and remain useful for a long time even if focusing on another weapon type.  Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage. They can also be used to hit enemies outside of sight range or around a corner without immediate retaliation, though the enemy will advance towards you - where he can take more damage.  Firing into locations that you cannot see can also detect enemies, if you are playing with sound enabled - injured enemies will make noise.  [[Hell's Arena]] in particular offers many opportunities to use radar- and corner-shooting tactics.
 
''Version 0.9.9.4'': [[Shotgun]]s will make up the cornerstone of the early game firepower, and remain useful for a long time even if focusing on another weapon type.  Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage. They can also be used to hit enemies outside of sight range or around a corner without immediate retaliation, though the enemy will advance towards you - where he can take more damage.  Firing into locations that you cannot see can also detect enemies, if you are playing with sound enabled - injured enemies will make noise.  [[Hell's Arena]] in particular offers many opportunities to use radar- and corner-shooting tactics.

Latest revision as of 04:36, 14 August 2012

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