Difference between revisions of "Spider's Lair"
From DoomRL Wiki
(adjust dlvl; needs more fix) |
m (level) |
||
Line 2: | Line 2: | ||
{{Special level| | {{Special level| | ||
level_name=Spider's Lair| | level_name=Spider's Lair| | ||
− | level_dlvl= | + | level_dlvl=14| |
level_intxt=''Mechanical clicks everywhere! Oh my god it's full of spiders!''| | level_intxt=''Mechanical clicks everywhere! Oh my god it's full of spiders!''| | ||
level_loottxt=''Suddenly the webs fade. From under the webs, items emerge...''| | level_loottxt=''Suddenly the webs fade. From under the webs, items emerge...''| |
Revision as of 21:35, 19 January 2012
Game Data | Strategy |
Spider's Lair | |
Depth: | 14 |
Entrance Text: | Mechanical clicks everywhere! Oh my god it's full of spiders! |
Reward Text: | Suddenly the webs fade. From under the webs, items emerge... |
Exit Text: | If all enemies are dead:
Silence rules the spidery lands... Otherwise: Arachnophobia! |
Monsters on ITYTD: | arachnotron (x8) |
Monsters on HNTR: | arachnotron (x10) |
Monsters on HMP: | arachnotron (x16) |
Monsters on UV: | arachnotron (x18) |
Monsters on N!: | arachnotron (x18) |
Rewards: | rocket (8x3), power cell (4x20), armor shard (x2), Supercharge Globe, thermonuclear bomb, nuclear plasma rifle |
Description/tips: | The inner teleporters move you to their far side, while the outer teleporters move you to the opposite side of the map. Expect the arachnotrons to use them. The rewards except for the rockets only appear after killing all the arachnotrons. The nuclear plasma rifle always appears in the center. |
Map |
---|
##############################################################################
#············································································#
#······································>·····································#
#··························A·········A·····A···········A·····················#
#···*·····#························································#·········#
#········¦#························································#¦···*····#
#········¦#·····················A···············A··················#¦········#
#·········#···························*···*························#·········#
#···A········································································#
#·····················A········A········@········A·········A············A····#
#············································································#
#·····································*···*··································#
#·········#·····················A···············A··················#·········#
#········¦#························································#¦········#
#···*····¦#························································#¦···*····#
#·········#·················A········A·····A·········A·············#·········#
#············································································#
#······································>·····································#
#············································································#
##############################################################################
|
This map shows the Ultra-violence monsters.
On easier difficulty levels, the arachnotrons farther from where the player starts don't spawn. The rewards besides the rockets appear randomly after all the arachnotrons are killed. |