Difference between revisions of "Strategy:Fireproof armor"
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(Created page with "This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve Phaseshift armor, as knockback imp...") |
Shark20061 (Talk | contribs) (Added version info, stratswitch, and major changes.) |
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− | This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve [[Phaseshift armor]], as knockback improves from +50% to -20%. [[User:GrimmC|GrimmC]] 00:12, 10 January 2012 (CET) | + | {{infostrat switch}} |
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+ | == Major Changes in 0.9.9.6 == | ||
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+ | Fireproof Armor also has -30% melee resistance and no longer affects the knockback value. | ||
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+ | == Main Guide == | ||
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+ | ''(v 0.9.9.5)'' This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve [[Phaseshift armor]], as knockback improves from +50% to -20%. [[User:GrimmC|GrimmC]] 00:12, 10 January 2012 (CET) |
Revision as of 06:04, 9 March 2012
Game Data | Strategy |
Major Changes in 0.9.9.6
Fireproof Armor also has -30% melee resistance and no longer affects the knockback value.
Main Guide
(v 0.9.9.5) This assembly always sets the knockback to -20%, so in a sense it is also like a "grappling armor" assembly. This is a great way to improve Phaseshift armor, as knockback improves from +50% to -20%. GrimmC 00:12, 10 January 2012 (CET)