Difference between revisions of "Strategy:Former captain"
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==Drops== | ==Drops== | ||
− | Upon death, | + | Upon death, former captains drop 100 9mm ammo and their chaingun which can usually be unloaded for 40 additional ammo. These guys are welcome sights to behold in the depths of hell when you're on an AoMr run. [[User:Ashannar|Ashannar]] 12:22, 23 March 2013 (CET) |
Latest revision as of 11:24, 23 March 2013
Game Data | Strategy |
(version 0.9.9.4) Former captains are physically identical to their pistol- and shotgun-toting brethren, so they will go down quite quickly to any reasonable offense. However, they can do a fair bit of damage to you as well. They gain a very strong benefit from the accuracy bonuses of higher difficulties and Max Carnage mode, so use caution.
The easiest way to deal with early captains is a close-range shotgun blast around a corner. You can also use repeated blasts out of visual range. Gift-dropping armour or medpacks can lure them into a better position. Note that they will not use the chaingun at melee range, but you are welcome to do so yourself. Rchandra 22:57, 9 November 2011 (CET)
Drops
Upon death, former captains drop 100 9mm ammo and their chaingun which can usually be unloaded for 40 additional ammo. These guys are welcome sights to behold in the depths of hell when you're on an AoMr run. Ashannar 12:22, 23 March 2013 (CET)