Difference between revisions of "Manual:sound.lua"
From DoomRL Wiki
Shark20061 (Talk | contribs) (Created page using hq sound info, will add lq sound info later) |
Shark20061 (Talk | contribs) (Inverted the alternating pattern of the tables to match all the other tables on the wiki.) |
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! scope="col" align="left" cell-padding="1ex" | Default Sound (LQ) | ! scope="col" align="left" cell-padding="1ex" | Default Sound (LQ) | ||
! scope="col" align="left" cell-padding="1ex" | Default Sound (HQ) | ! scope="col" align="left" cell-padding="1ex" | Default Sound (HQ) | ||
− | |- | + | |-style="background:#333" |
|menu | |menu | ||
|change | |change | ||
Line 18: | Line 18: | ||
| | | | ||
|wavhq/dspstop.wav | |wavhq/dspstop.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pick | |pick | ||
Line 24: | Line 24: | ||
| | | | ||
|wavhq/dspistol.wav | |wavhq/dspistol.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|cancel | |cancel | ||
Line 30: | Line 30: | ||
| | | | ||
|wavhq/dsswtchx.wav | |wavhq/dsswtchx.wav | ||
− | |- | + | |- |
|barrel (Barrel of Fuel) | |barrel (Barrel of Fuel) | ||
|move | |move | ||
Line 36: | Line 36: | ||
| | | | ||
|wavhq/dsstnmov.wav | |wavhq/dsstnmov.wav | ||
− | |- | + | |- |
| | | | ||
|movefail | |movefail | ||
Line 42: | Line 42: | ||
| | | | ||
|wavhq/dsnoway.wav | |wavhq/dsnoway.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
Line 48: | Line 48: | ||
| | | | ||
|wavhq/dsbarexp.wav | |wavhq/dsbarexp.wav | ||
− | |- | + | |-style="background:#333" |
|barrela (Barrel of Acid) | |barrela (Barrel of Acid) | ||
|move | |move | ||
Line 54: | Line 54: | ||
| | | | ||
|wavhq/dsstdmov.wav | |wavhq/dsstdmov.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|movefail | |movefail | ||
Line 60: | Line 60: | ||
| | | | ||
|wavhq/dsnoway.wav | |wavhq/dsnoway.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|explode | |explode | ||
Line 66: | Line 66: | ||
| | | | ||
|wavhq/dsbarexp.wav | |wavhq/dsbarexp.wav | ||
− | |- | + | |- |
|barreln (Barrel of Napalm) | |barreln (Barrel of Napalm) | ||
|move | |move | ||
Line 72: | Line 72: | ||
| | | | ||
|wavhq/dsstdmov.wav | |wavhq/dsstdmov.wav | ||
− | |- | + | |- |
| | | | ||
|movefail | |movefail | ||
Line 78: | Line 78: | ||
| | | | ||
|wavhq/dsnoway.wav | |wavhq/dsnoway.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
Line 84: | Line 84: | ||
| | | | ||
|wavhq/dsbarexp.wav | |wavhq/dsbarexp.wav | ||
− | |- | + | |-style="background:#333" |
|door | |door | ||
|open | |open | ||
Line 90: | Line 90: | ||
| | | | ||
|wavhq/dsbdopn.wav | |wavhq/dsbdopn.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|close | |close | ||
Line 96: | Line 96: | ||
| | | | ||
|wavhq/dsbdcls.wav | |wavhq/dsbdcls.wav | ||
− | |- | + | |- |
|teleport | |teleport | ||
|use | |use | ||
Line 102: | Line 102: | ||
| | | | ||
|wavhq/dstelept.wav | |wavhq/dstelept.wav | ||
− | |- | + | |-style="background:#333" |
|lever | |lever | ||
|use | |use | ||
Line 108: | Line 108: | ||
| | | | ||
|wavhq/dsswtchn.wav | |wavhq/dsswtchn.wav | ||
− | |- | + | |- |
|gib | |gib | ||
| | | | ||
Line 114: | Line 114: | ||
| | | | ||
|wavhq/dsslop.wav | |wavhq/dsslop.wav | ||
− | |- | + | |-style="background:#333" |
|shglobe (Small Health Globe) | |shglobe (Small Health Globe) | ||
|powerup | |powerup | ||
Line 120: | Line 120: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |- |
|lhglobe (Large Health Globe) | |lhglobe (Large Health Globe) | ||
|powerup | |powerup | ||
Line 126: | Line 126: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
|scglobe (Supercharge Globe) | |scglobe (Supercharge Globe) | ||
|powerup | |powerup | ||
Line 132: | Line 132: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |- |
|iglobe (Invulnerability Globe) | |iglobe (Invulnerability Globe) | ||
|powerup | |powerup | ||
Line 138: | Line 138: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
|ashard (Armor Shard) | |ashard (Armor Shard) | ||
|powerup | |powerup | ||
Line 144: | Line 144: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |- |
|bpack (Berserk Pack) | |bpack (Berserk Pack) | ||
|powerup | |powerup | ||
Line 150: | Line 150: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
|map (Computer Map) | |map (Computer Map) | ||
|powerup | |powerup | ||
Line 156: | Line 156: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |- |
|backpack | |backpack | ||
|powerup | |powerup | ||
Line 162: | Line 162: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
|smed (Small Med-Pack) | |smed (Small Med-Pack) | ||
|pickup | |pickup | ||
Line 168: | Line 168: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|use | |use | ||
Line 174: | Line 174: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |- |
|lmed (Large Med-Pack) | |lmed (Large Med-Pack) | ||
|pickup | |pickup | ||
Line 180: | Line 180: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
| | | | ||
|use | |use | ||
Line 186: | Line 186: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
|phase (Phase Device) | |phase (Phase Device) | ||
|pickup | |pickup | ||
Line 192: | Line 192: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|hphase (Homing Phase Device) | |hphase (Homing Phase Device) | ||
|pickup | |pickup | ||
Line 198: | Line 198: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|epack (Environmental Pack) | |epack (Environmental Pack) | ||
|pickup | |pickup | ||
Line 204: | Line 204: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|nuke (Thermonuclear Bomb) | |nuke (Thermonuclear Bomb) | ||
|pickup | |pickup | ||
Line 210: | Line 210: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
Line 216: | Line 216: | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|mod_power | |mod_power | ||
|pickup | |pickup | ||
Line 222: | Line 222: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|mod_agility | |mod_agility | ||
|pickup | |pickup | ||
Line 228: | Line 228: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|mod_bulk | |mod_bulk | ||
|pickup | |pickup | ||
Line 234: | Line 234: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|mod_tech | |mod_tech | ||
|pickup | |pickup | ||
Line 240: | Line 240: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|garmor (Green Armor) | |garmor (Green Armor) | ||
|pickup | |pickup | ||
Line 246: | Line 246: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|barmor (Blue Armor) | |barmor (Blue Armor) | ||
|pickup | |pickup | ||
Line 252: | Line 252: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|rarmor (Red Armor) | |rarmor (Red Armor) | ||
|pickup | |pickup | ||
Line 258: | Line 258: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|sboots (Steel Boots) | |sboots (Steel Boots) | ||
|pickup | |pickup | ||
Line 264: | Line 264: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|pboots (Protective Boots) | |pboots (Protective Boots) | ||
|pickup | |pickup | ||
Line 270: | Line 270: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|psboots (Plasteel Boots) | |psboots (Plasteel Boots) | ||
|pickup | |pickup | ||
Line 276: | Line 276: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|ammo (10mm Ammo) | |ammo (10mm Ammo) | ||
|pickup | |pickup | ||
Line 282: | Line 282: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|shell (Shotgun Shell) | |shell (Shotgun Shell) | ||
|pickup | |pickup | ||
Line 288: | Line 288: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|rocket | |rocket | ||
|pickup | |pickup | ||
Line 294: | Line 294: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |- |
|cell (Power Cell) | |cell (Power Cell) | ||
|pickup | |pickup | ||
Line 300: | Line 300: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|knife | |knife | ||
|attack | |attack | ||
Line 306: | Line 306: | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 312: | Line 312: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|pistol | |pistol | ||
|fire | |fire | ||
Line 318: | Line 318: | ||
| | | | ||
|wavhq/dspistol.wav | |wavhq/dspistol.wav | ||
− | |- | + | |- |
| | | | ||
|pickup | |pickup | ||
Line 324: | Line 324: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|reload | |reload | ||
Line 330: | Line 330: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
|shotgun | |shotgun | ||
|fire | |fire | ||
Line 336: | Line 336: | ||
| | | | ||
|wavhq/dsshotgn.wav | |wavhq/dsshotgn.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 342: | Line 342: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|reload | |reload | ||
Line 348: | Line 348: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|ashotgun (Combat Shotgun) | |ashotgun (Combat Shotgun) | ||
|fire | |fire | ||
Line 354: | Line 354: | ||
| | | | ||
|wavhq/dsshotgn.wav | |wavhq/dsshotgn.wav | ||
− | |- | + | |- |
| | | | ||
|pickup | |pickup | ||
Line 360: | Line 360: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|reload | |reload | ||
Line 366: | Line 366: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|pump | |pump | ||
Line 372: | Line 372: | ||
| | | | ||
|wavhq/dssgcock.wav | |wavhq/dssgcock.wav | ||
− | |- | + | |-style="background:#333" |
|dshotgun (Double Shotgun) | |dshotgun (Double Shotgun) | ||
|fire | |fire | ||
Line 378: | Line 378: | ||
| | | | ||
|wavhq/dsdshtgn.wav | |wavhq/dsdshtgn.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 384: | Line 384: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|reload | |reload | ||
Line 390: | Line 390: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|chaingun | |chaingun | ||
|fire | |fire | ||
Line 396: | Line 396: | ||
| | | | ||
|wavhq/dspistol.wav | |wavhq/dspistol.wav | ||
− | |- | + | |- |
| | | | ||
|pickup | |pickup | ||
Line 402: | Line 402: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|reload | |reload | ||
Line 408: | Line 408: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
|plasma (Plasma Rifle) | |plasma (Plasma Rifle) | ||
|fire | |fire | ||
Line 414: | Line 414: | ||
| | | | ||
|wavhq/dsplasma.wav | |wavhq/dsplasma.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 420: | Line 420: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|reload | |reload | ||
Line 426: | Line 426: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|bazooka (Rocket Launcher) | |bazooka (Rocket Launcher) | ||
|fire | |fire | ||
Line 432: | Line 432: | ||
| | | | ||
|wavhq/dslaunc.wav | |wavhq/dslaunc.wav | ||
− | |- | + | |- |
| | | | ||
|pickup | |pickup | ||
Line 438: | Line 438: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|reload | |reload | ||
Line 444: | Line 444: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
Line 450: | Line 450: | ||
| | | | ||
|wavhq/dsrxplod.wav | |wavhq/dsrxplod.wav | ||
− | |- | + | |-style="background:#333" |
|chainsaw | |chainsaw | ||
|attack | |attack | ||
Line 456: | Line 456: | ||
| | | | ||
|wavhq/dssawhit.wav | |wavhq/dssawhit.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 462: | Line 462: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|bfg9000 | |bfg9000 | ||
|fire | |fire | ||
Line 468: | Line 468: | ||
| | | | ||
|wavhq/dsbfg.wav | |wavhq/dsbfg.wav | ||
− | |- | + | |- |
| | | | ||
|pickup | |pickup | ||
Line 474: | Line 474: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|reload | |reload | ||
Line 480: | Line 480: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
Line 486: | Line 486: | ||
| | | | ||
|wavhq/dsrxplod.wav | |wavhq/dsrxplod.wav | ||
− | |- | + | |-style="background:#333" |
|spear (Longinus Spear) | |spear (Longinus Spear) | ||
|attack | |attack | ||
Line 492: | Line 492: | ||
| | | | ||
|wavhq/dsgetpow.wav | |wavhq/dsgetpow.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|pickup | |pickup | ||
Line 498: | Line 498: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|explode | |explode | ||
Line 504: | Line 504: | ||
| | | | ||
|wavhq/dsrxplod.wav | |wavhq/dsrxplod.wav | ||
− | |- | + | |- |
|melee | |melee | ||
| | | | ||
Line 510: | Line 510: | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
|reload | |reload | ||
| | | | ||
Line 516: | Line 516: | ||
| | | | ||
|wavhq/dswpnup.wav | |wavhq/dswpnup.wav | ||
− | |- | + | |- |
|pickup | |pickup | ||
| | | | ||
Line 522: | Line 522: | ||
| | | | ||
|wavhq/dsitemup.wav | |wavhq/dsitemup.wav | ||
− | |- | + | |-style="background:#333" |
|fire | |fire | ||
| | | | ||
Line 528: | Line 528: | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |- |
|explode | |explode | ||
| | | | ||
Line 534: | Line 534: | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|powerup | |powerup | ||
| | | | ||
Line 549: | Line 549: | ||
! scope="col" align="left" cell-padding="1ex" | Action | ! scope="col" align="left" cell-padding="1ex" | Action | ||
! scope="col" align="left" cell-padding="1ex" | Description | ! scope="col" align="left" cell-padding="1ex" | Description | ||
− | |- | + | |-style="background:#333" |
|die | |die | ||
|The sound that plays when this type of being dies. | |The sound that plays when this type of being dies. | ||
− | |- | + | |- |
|act | |act | ||
|The sound that plays randomly whenever this type of being does something. | |The sound that plays randomly whenever this type of being does something. | ||
− | |- | + | |-style="background:#333" |
|hit | |hit | ||
|The sound that plays when this type of being is hurt. For the player, this plays when the player walks over acid or lava. | |The sound that plays when this type of being is hurt. For the player, this plays when the player walks over acid or lava. | ||
− | |- | + | |- |
|melee | |melee | ||
|The sound that plays when this type of being performs a melee attack. For the player, this is for an empty handed fist attack. | |The sound that plays when this type of being performs a melee attack. For the player, this is for an empty handed fist attack. | ||
− | |- | + | |-style="background:#333" |
|hoof | |hoof | ||
|The sound that plays each time the being moves. This sound is typically only used for boss enemies. | |The sound that plays each time the being moves. This sound is typically only used for boss enemies. | ||
− | |- | + | |- |
|phase | |phase | ||
|The sound that plays when this type of being uses a phase device or homing phase device. | |The sound that plays when this type of being uses a phase device or homing phase device. | ||
− | |- | + | |-style="background:#333" |
|fire | |fire | ||
|The sound that plays when this type of being uses their natural ranged weapon. | |The sound that plays when this type of being uses their natural ranged weapon. | ||
− | |- | + | |- |
|explode | |explode | ||
|The sound that plays when this type of being's natural ranged attack hits something and has an explosion radius (even if it's only 1). | |The sound that plays when this type of being's natural ranged attack hits something and has an explosion radius (even if it's only 1). | ||
Line 582: | Line 582: | ||
! scope="col" align="left" cell-padding="1ex" | Default Sound (LQ) | ! scope="col" align="left" cell-padding="1ex" | Default Sound (LQ) | ||
! scope="col" align="left" cell-padding="1ex" | Default Sound (HQ) | ! scope="col" align="left" cell-padding="1ex" | Default Sound (HQ) | ||
− | |- | + | |-style="background:#333" |
|solider (Player) | |solider (Player) | ||
|die | |die | ||
| | | | ||
|wavhq/dspldeth.wav | |wavhq/dspldeth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsplpain.wav | |wavhq/dsplpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|phase | |phase | ||
| | | | ||
|wavhq/dstelept.wav | |wavhq/dstelept.wav | ||
− | |- | + | |- |
|former (Former Human) | |former (Former Human) | ||
|die | |die | ||
| | | | ||
|wavhq/dspodth1.wav | |wavhq/dspodth1.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsposact.wav | |wavhq/dsposact.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |-style="background:#333" |
|sergeant (Former Sergeant) | |sergeant (Former Sergeant) | ||
|die | |die | ||
| | | | ||
|wavhq/dspodth2.wav | |wavhq/dspodth2.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsposact.wav | |wavhq/dsposact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |- |
|captain (Former Captain) | |captain (Former Captain) | ||
|die | |die | ||
| | | | ||
|wavhq/dspodth2.wav | |wavhq/dspodth2.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsposact.wav | |wavhq/dsposact.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |-style="background:#333" |
|commando (Former Commando) | |commando (Former Commando) | ||
|die | |die | ||
| | | | ||
|wavhq/dspodth3.wav | |wavhq/dspodth3.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsposact.wav | |wavhq/dsposact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |- |
|imp | |imp | ||
|die | |die | ||
| | | | ||
|wavhq/dsbgdth1.wav | |wavhq/dsbgdth1.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsbgact.wav | |wavhq/dsbgact.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |- |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|lostsoul | |lostsoul | ||
|die | |die | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dssklatk.wav | |wavhq/dssklatk.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dssklatk.wav | |wavhq/dssklatk.wav | ||
− | |- | + | |- |
|pain (Pain Elemental) | |pain (Pain Elemental) | ||
|die | |die | ||
| | | | ||
|wavhq/dspedth.wav | |wavhq/dspedth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dspesit.wav | |wavhq/dspesit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspepain.wav | |wavhq/dspepain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
|demon | |demon | ||
|die | |die | ||
| | | | ||
|wavhq/dssgtdth.wav | |wavhq/dssgtdth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsdmact.wav | |wavhq/dsdmact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dssgtatk.wav | |wavhq/dssgtatk.wav | ||
− | |- | + | |- |
|cacodemon | |cacodemon | ||
|die | |die | ||
| | | | ||
|wavhq/dscacdth.wav | |wavhq/dscacdth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dscacsit.wav | |wavhq/dscacsit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |- |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|arachno (Arachnotron) | |arachno (Arachnotron) | ||
|die | |die | ||
| | | | ||
|wavhq/dsbspdth.wav | |wavhq/dsbspdth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsbspact.wav | |wavhq/dsbspact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsplasma.wav | |wavhq/dsplasma.wav | ||
− | |- | + | |- |
|knight (Hell Knight) | |knight (Hell Knight) | ||
|die | |die | ||
| | | | ||
|wavhq/dskntdth.wav | |wavhq/dskntdth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dskntsit.wav | |wavhq/dskntsit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |- |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|baron | |baron | ||
|die | |die | ||
| | | | ||
|wavhq/dsbrsdth.wav | |wavhq/dsbrsdth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsbrssit.wav | |wavhq/dsbrssit.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |- |
|mancubus | |mancubus | ||
|die | |die | ||
| | | | ||
|wavhq/dsmandth.wav | |wavhq/dsmandth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsmansit.wav | |wavhq/dsmansit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsmnpain.wav | |wavhq/dsmnpain.wav | ||
− | |- | + | |- |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |- |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |-style="background:#333" |
|revenant | |revenant | ||
|die | |die | ||
| | | | ||
|wavhq/dsskedth.wav | |wavhq/dsskedth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsskesit.wav | |wavhq/dsskesit.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsskepch.wav | |wavhq/dsskepch.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsskeatk.wav | |wavhq/dsskeatk.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsbarexp.wav | |wavhq/dsbarexp.wav | ||
− | |- | + | |- |
|arch (Arch-Vile) | |arch (Arch-Vile) | ||
|die | |die | ||
| | | | ||
|wavhq/dsvildth.wav | |wavhq/dsvildth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsvilact.wav | |wavhq/dsvilact.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsvipain.wav | |wavhq/dsvipain.wav | ||
− | |- | + | |- |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsvilatk.wav | |wavhq/dsvilatk.wav | ||
− | |- | + | |-style="background:#333" |
|bruiser | |bruiser | ||
|die | |die | ||
| | | | ||
|wavhq/dsbrsdth.wav | |wavhq/dsbrsdth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsbrssit.wav | |wavhq/dsbrssit.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|fire | |fire | ||
| | | | ||
|wavhq/dsfirsht.wav | |wavhq/dsfirsht.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|explode | |explode | ||
| | | | ||
|wavhq/dsfirxpl.wav | |wavhq/dsfirxpl.wav | ||
− | |- | + | |- |
|cyberdemon | |cyberdemon | ||
|die | |die | ||
| | | | ||
|wavhq/dscybdth.wav | |wavhq/dscybdth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dscybsit.wav | |wavhq/dscybsit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |- |
| | | | ||
|hoof | |hoof | ||
| | | | ||
|wavhq/dshoof.wav | |wavhq/dshoof.wav | ||
− | |- | + | |-style="background:#333" |
|jc | |jc | ||
|die | |die | ||
| | | | ||
|wavhq/dspodth1.wav | |wavhq/dspodth1.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsposact.wav | |wavhq/dsposact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dspopain.wav | |wavhq/dspopain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dspunch.wav | |wavhq/dspunch.wav | ||
− | |- | + | |- |
|angel (Angel of Death) | |angel (Angel of Death) | ||
|die | |die | ||
| | | | ||
|wavhq/dsbrsdth.wav | |wavhq/dsbrsdth.wav | ||
− | |- | + | |- |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsbrssit.wav | |wavhq/dsbrssit.wav | ||
− | |- | + | |- |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsbrssit.wav | |wavhq/dsbrssit.wav | ||
− | |- | + | |- |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |- |
| | | | ||
|hoof | |hoof | ||
| | | | ||
|wavhq/dshoof.wav | |wavhq/dshoof.wav | ||
− | |- | + | |-style="background:#333" |
|mastermind | |mastermind | ||
|die | |die | ||
| | | | ||
|wavhq/dsspidth.wav | |wavhq/dsspidth.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|act | |act | ||
| | | | ||
|wavhq/dsdmact.wav | |wavhq/dsdmact.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hit | |hit | ||
| | | | ||
|wavhq/dsdmpain.wav | |wavhq/dsdmpain.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|melee | |melee | ||
| | | | ||
|wavhq/dsclaw.wav | |wavhq/dsclaw.wav | ||
− | |- | + | |-style="background:#333" |
| | | | ||
|hoof | |hoof |
Latest revision as of 08:06, 11 March 2012
This file allows you to manage the sounds that are played in DoomRL. Sounds are organized by object, and each object has multiple sounds that can be changed depending on the action (for instance, one sound for an enemy taking damage, another for it dying). In many cases, sounds for similar objects (like fuel barrels and acid barrels) can be changed separately. The default sounds and the descriptions of each entry in the sound.lua (or soundhq.lua for the high quality version) are in the tables below, in the order they appear in the file (except for the being sounds, which are moved after everything else).
Item Default Sounds
Object | Action | Description | Default Sound (LQ) | Default Sound (HQ) |
---|---|---|---|---|
menu | change | Sound played when highlighting a menu option. | wavhq/dspstop.wav | |
pick | Sound played when selecting a menu option (clicking on/pressing enter). | wavhq/dspistol.wav | ||
cancel | Sound played when backing up in menus (escape). | wavhq/dsswtchx.wav | ||
barrel (Barrel of Fuel) | move | Sound played when a fuel barrel is successfully pushed. | wavhq/dsstnmov.wav | |
movefail | Sound played when attempting to push a fuel barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when a fuel barrel blows up. | wavhq/dsbarexp.wav | ||
barrela (Barrel of Acid) | move | Sound played when an acid barrel is successfully pushed. | wavhq/dsstdmov.wav | |
movefail | Sound played when attempting to push an acid barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when an acid barrel blows up. | wavhq/dsbarexp.wav | ||
barreln (Barrel of Napalm) | move | Sound played when a napalm barrel is successfully pushed. | wavhq/dsstdmov.wav | |
movefail | Sound played when attempting to push a napalm barrel into a blocked space. | wavhq/dsnoway.wav | ||
explode | Sound played when a napalm barrel blows up. | wavhq/dsbarexp.wav | ||
door | open | Sound played when a door is opened. | wavhq/dsbdopn.wav | |
close | Sound played when a door is closed. | wavhq/dsbdcls.wav | ||
teleport | use | Sound played when the player or an enemy steps on a teleporter. | wavhq/dstelept.wav | |
lever | use | Sound played when a lever is pulled. | wavhq/dsswtchn.wav | |
gib | Sound played when an enemy is gibbed (overkilled). | wavhq/dsslop.wav | ||
shglobe (Small Health Globe) | powerup | Sound played when a Small Health Globe is picked up. | wavhq/dsgetpow.wav | |
lhglobe (Large Health Globe) | powerup | Sound played when a Large Health Globe is picked up. | wavhq/dsgetpow.wav | |
scglobe (Supercharge Globe) | powerup | Sound played when a Supercharge Globe is picked up. | wavhq/dsgetpow.wav | |
iglobe (Invulnerability Globe) | powerup | Sound played when an Invulnerability Globe is picked up. | wavhq/dsgetpow.wav | |
ashard (Armor Shard) | powerup | Sound played when an Armor Shard is picked up. | wavhq/dsgetpow.wav | |
bpack (Berserk Pack) | powerup | Sound played when a Berserk Pack is picked up. | wavhq/dsgetpow.wav | |
map (Computer Map) | powerup | Sound played when a Computer Map is picked up. | wavhq/dsgetpow.wav | |
backpack | powerup | Sound played when a Backpack! is picked up. | wavhq/dsgetpow.wav | |
smed (Small Med-Pack) | pickup | Sound played when a Small Med-Pack is picked up. | wavhq/dsitemup.wav | |
use | Sound played when a Small Med-Pack is used. | wavhq/dsgetpow.wav | ||
lmed (Large Med-Pack) | pickup | Sound played when a Large Med-Pack is picked up. | wavhq/dsitemup.wav | |
use | Sound played when a Large Med-Pack is used. | wavhq/dsgetpow.wav | ||
phase (Phase Device) | pickup | Sound played when a Phase Device is picked up. | wavhq/dsitemup.wav | |
hphase (Homing Phase Device) | pickup | Sound played when a Homing Phase Device is picked up. | wavhq/dsitemup.wav | |
epack (Environmental Pack) | pickup | Sound played when an Enviromental Pack is picked up. | wavhq/dsitemup.wav | |
nuke (Thermonuclear Bomb) | pickup | Sound played when a Thermonuclear Bomb is picked up. | wavhq/dsitemup.wav | |
explode | Sound played when a Thermonuclear Bomb detonates. | wavhq/dsfirxpl.wav | ||
mod_power | pickup | Sound played when a Power Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_agility | pickup | Sound played when an Agility Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_bulk | pickup | Sound played when a Bulk Mod Pack is picked up. | wavhq/dsitemup.wav | |
mod_tech | pickup | Sound played when a Technical Mod Pack is picked up. | wavhq/dsitemup.wav | |
garmor (Green Armor) | pickup | Sound played when Green Armor is picked up. | wavhq/dsitemup.wav | |
barmor (Blue Armor) | pickup | Sound played when Blue Armor is picked up. | wavhq/dsitemup.wav | |
rarmor (Red Armor) | pickup | Sound played when Red Armor is picked up. | wavhq/dsitemup.wav | |
sboots (Steel Boots) | pickup | Sound played when Steel Boots are picked up. | wavhq/dsitemup.wav | |
pboots (Protective Boots) | pickup | Sound played when Protective Boots are picked up. | wavhq/dsitemup.wav | |
psboots (Plasteel Boots) | pickup | Sound played when Plasteel Boots are picked up. | wavhq/dsitemup.wav | |
ammo (10mm Ammo) | pickup | Sound played when 10mm ammo is picked up. | wavhq/dsitemup.wav | |
shell (Shotgun Shell) | pickup | Sound played when Shotgun Shells are picked up. | wavhq/dsitemup.wav | |
rocket | pickup | Sound played when Rockets are picked up. | wavhq/dsitemup.wav | |
cell (Power Cell) | pickup | Sound played when Power Cells are picked up. | wavhq/dsitemup.wav | |
knife | attack | Sound played when attacking with a Combat Knife. | wavhq/dspunch.wav | |
pickup | Sound played when a Combat Knife is picked up. | wavhq/dswpnup.wav | ||
pistol | fire | Sound played when a pistol is fired. | wavhq/dspistol.wav | |
pickup | Sound played when a pistol is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a pistol. | wavhq/dswpnup.wav | ||
shotgun | fire | Sound played when a shotgun is fired. | wavhq/dsshotgn.wav | |
pickup | Sound played when a shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a shotgun. | wavhq/dswpnup.wav | ||
ashotgun (Combat Shotgun) | fire | Sound played when a combat shotgun is fired. | wavhq/dsshotgn.wav | |
pickup | Sound played when a combat shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a combat shotgun. | wavhq/dswpnup.wav | ||
pump | Sound played when pumping a shell into the combat shotgun. | wavhq/dssgcock.wav | ||
dshotgun (Double Shotgun) | fire | Sound played when a double shotgun is fired. | wavhq/dsdshtgn.wav | |
pickup | Sound played when a double shotgun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a double shotgun. | wavhq/dswpnup.wav | ||
chaingun | fire | Sound played when a chaingun is fired. The sound plays for each shot. | wavhq/dspistol.wav | |
pickup | Sound played when a chaingun is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a chaingun. | wavhq/dswpnup.wav | ||
plasma (Plasma Rifle) | fire | Sound played when a plasma rifle is fired. The sound plays for each shot. | wavhq/dsplasma.wav | |
pickup | Sound played when a plasma rifle is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a plasma rifle. | wavhq/dswpnup.wav | ||
bazooka (Rocket Launcher) | fire | Sound played when a rocket launcher is fired. | wavhq/dslaunc.wav | |
pickup | Sound played when a rocket launcher is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a rocket launcher. | wavhq/dswpnup.wav | ||
explode | Sound played when the fired rocket explodes. | wavhq/dsrxplod.wav | ||
chainsaw | attack | Sound played when attacking with a chainsaw. | wavhq/dssawhit.wav | |
pickup | Sound played when a chainsaw is picked up. | wavhq/dswpnup.wav | ||
bfg9000 | fire | Sound played when a BFG 9000 is fired. | wavhq/dsbfg.wav | |
pickup | Sound played when a BFG 9000 is picked up. | wavhq/dswpnup.wav | ||
reload | Sound played when reloading a BFG 9000. | wavhq/dswpnup.wav | ||
explode | Sound played when the BFG shot hits something. | wavhq/dsrxplod.wav | ||
spear (Longinus Spear) | attack | Sound played when attacking with the Longinus Spear. | wavhq/dsgetpow.wav | |
pickup | Sound played when the Longinus Spear is picked up. | wavhq/dswpnup.wav | ||
explode | Sound played for the explosions when using the spear's alt-fire. | wavhq/dsrxplod.wav | ||
melee | Default sound for melee actions. | wavhq/dsclaw.wav | ||
reload | Default sound for reloading. | wavhq/dswpnup.wav | ||
pickup | Default sound for picking up items. | wavhq/dsitemup.wav | ||
fire | Default sound for firing a weapon. | wavhq/dsfirsht.wav | ||
explode | Default sound for explosions. | wavhq/dsfirxpl.wav | ||
powerup | Default sound for picking up powerups. | wavhq/dsgetpow.wav |
Being Action Descriptions
Action | Description |
---|---|
die | The sound that plays when this type of being dies. |
act | The sound that plays randomly whenever this type of being does something. |
hit | The sound that plays when this type of being is hurt. For the player, this plays when the player walks over acid or lava. |
melee | The sound that plays when this type of being performs a melee attack. For the player, this is for an empty handed fist attack. |
hoof | The sound that plays each time the being moves. This sound is typically only used for boss enemies. |
phase | The sound that plays when this type of being uses a phase device or homing phase device. |
fire | The sound that plays when this type of being uses their natural ranged weapon. |
explode | The sound that plays when this type of being's natural ranged attack hits something and has an explosion radius (even if it's only 1). |
Being Default Sounds
Being | Action | Default Sound (LQ) | Default Sound (HQ) |
---|---|---|---|
solider (Player) | die | wavhq/dspldeth.wav | |
hit | wavhq/dsplpain.wav | ||
melee | wavhq/dspunch.wav | ||
phase | wavhq/dstelept.wav | ||
former (Former Human) | die | wavhq/dspodth1.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
sergeant (Former Sergeant) | die | wavhq/dspodth2.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
captain (Former Captain) | die | wavhq/dspodth2.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
commando (Former Commando) | die | wavhq/dspodth3.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
imp | die | wavhq/dsbgdth1.wav | |
act | wavhq/dsbgact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
lostsoul | die | wavhq/dsfirxpl.wav | |
act | wavhq/dssklatk.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dssklatk.wav | ||
pain (Pain Elemental) | die | wavhq/dspedth.wav | |
act | wavhq/dspesit.wav | ||
hit | wavhq/dspepain.wav | ||
melee | wavhq/dsclaw.wav | ||
demon | die | wavhq/dssgtdth.wav | |
act | wavhq/dsdmact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dssgtatk.wav | ||
cacodemon | die | wavhq/dscacdth.wav | |
act | wavhq/dscacsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
arachno (Arachnotron) | die | wavhq/dsbspdth.wav | |
act | wavhq/dsbspact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsplasma.wav | ||
knight (Hell Knight) | die | wavhq/dskntdth.wav | |
act | wavhq/dskntsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
baron | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
mancubus | die | wavhq/dsmandth.wav | |
act | wavhq/dsmansit.wav | ||
hit | wavhq/dsmnpain.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
revenant | die | wavhq/dsskedth.wav | |
act | wavhq/dsskesit.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dsskepch.wav | ||
fire | wavhq/dsskeatk.wav | ||
explode | wavhq/dsbarexp.wav | ||
arch (Arch-Vile) | die | wavhq/dsvildth.wav | |
act | wavhq/dsvilact.wav | ||
hit | wavhq/dsvipain.wav | ||
fire | wavhq/dsvilatk.wav | ||
bruiser | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
fire | wavhq/dsfirsht.wav | ||
explode | wavhq/dsfirxpl.wav | ||
cyberdemon | die | wavhq/dscybdth.wav | |
act | wavhq/dscybsit.wav | ||
hit | wavhq/dsdmpain.wav | ||
hoof | wavhq/dshoof.wav | ||
jc | die | wavhq/dspodth1.wav | |
act | wavhq/dsposact.wav | ||
hit | wavhq/dspopain.wav | ||
melee | wavhq/dspunch.wav | ||
angel (Angel of Death) | die | wavhq/dsbrsdth.wav | |
act | wavhq/dsbrssit.wav | ||
hit | wavhq/dsbrssit.wav | ||
melee | wavhq/dsclaw.wav | ||
hoof | wavhq/dshoof.wav | ||
mastermind | die | wavhq/dsspidth.wav | |
act | wavhq/dsdmact.wav | ||
hit | wavhq/dsdmpain.wav | ||
melee | wavhq/dsclaw.wav | ||
hoof | wavhq/dsmetal.wav |