Difference between revisions of "Strategy:Shotguns"

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(basic shotgun uses)
 
(Merging Rchandra's original Shotgun Types strategy and redirecting the old article to clean up the wiki and make it uniform with new templating. Original credit goes to Rchandra)
 
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#REDIRECT [[Strategy:Shotgun_Types]]
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{{infostrat switch}}
 
{{infostrat switch}}
''Version 0.9.9.4'': [[Shotgun]]s will make up the cornerstone of the early game firepower, and remain useful for a long time even if focusing on another weapon type.  Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage. They can also be used to hit enemies outside of sight range or around a corner without immediate retaliation, though the enemy will advance towards you - where he can take more damage.  Firing into locations that you cannot see can also detect enemies, if you are playing with sound enabled - injured enemies will make noise.  Hell's Arena in particular offers many opportunities to use radar- and corner-shooting tactics.
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''Version 0.9.9.4'': [[Shotgun]]s will make up the cornerstone of the early game firepower, and remain useful for a long time even if focusing on another weapon type.  Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage. They can also be used to hit enemies outside of sight range or around a corner without immediate retaliation, though the enemy will advance towards you - where he can take more damage.  Firing into locations that you cannot see can also detect enemies, if you are playing with sound enabled - injured enemies will make noise.  [[Hell's Arena]] in particular offers many opportunities to use radar- and corner-shooting tactics.
  
 
The [[combat shotgun]] is the best at hitting enemies outside of sight or at medium to long range, as well as rapidly firing at a closer enemy.
 
The [[combat shotgun]] is the best at hitting enemies outside of sight or at medium to long range, as well as rapidly firing at a closer enemy.
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The [[double shotgun]] does a huge amount of damage at close range. But without Shottyman reloading or Juggler to quickly make a single blast, speed can be a serious problem.
 
The [[double shotgun]] does a huge amount of damage at close range. But without Shottyman reloading or Juggler to quickly make a single blast, speed can be a serious problem.
  
The bullet resistance of [[Revenant]]s and [[lost soul]]s can make carrying a shotgun of some type very worthwhile.    The [[knockback]] effect is very useful against [[demon]]s, as well as preventing a tougher enemy from advancing around your corner or pushing enemies into lava.
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The bullet resistance of [[Revenant]]s and [[lost soul]]s can make carrying a shotgun of some type very worthwhile.    The [[knockback]] effect is very useful against [[demon]]s, as well as preventing a tougher enemy from advancing around your corner or pushing enemies into lava. [[User:Rchandra|Rchandra]] 08:05, 16 November 2011 (CET)

Latest revision as of 04:36, 14 August 2012

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