Difference between revisions of "Manual:Getting Started"
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@rGetting Started | @rGetting Started | ||
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When you first start a game of DoomRL, you're presented with a menu screen | When you first start a game of DoomRL, you're presented with a menu screen | ||
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with a few different options. "New game" will, well, start a new game! | with a few different options. "New game" will, well, start a new game! | ||
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"Show highscores" displays the highscore list, not surprisingly. "Show | "Show highscores" displays the highscore list, not surprisingly. "Show | ||
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player" displays your player statistics, which include your player rank, | player" displays your player statistics, which include your player rank, | ||
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number of kills, and number of wins. It has several screens which can be | number of kills, and number of wins. It has several screens which can be | ||
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scrolled with the arrow keys. "Help" displays the help screen, which | scrolled with the arrow keys. "Help" displays the help screen, which | ||
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contains the info you are currently reading. | contains the info you are currently reading. | ||
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"Challenge game" is initially locked, and becomes unlocked after you reach | "Challenge game" is initially locked, and becomes unlocked after you reach | ||
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Corporal rank(need to survive 10 levels for it). Challenge games force you to | Corporal rank(need to survive 10 levels for it). Challenge games force you to | ||
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play the game a certain way (e.g. using only melee), and you can raise your | play the game a certain way (e.g. using only melee), and you can raise your | ||
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player rank in DoomRL by completing them. As your rank goes higher, more | player rank in DoomRL by completing them. As your rank goes higher, more | ||
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challenges will be made available to you. | challenges will be made available to you. | ||
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For now, select "New game" with the arrow keys and press "Enter" to start | For now, select "New game" with the arrow keys and press "Enter" to start | ||
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your very first game of DoomRL! | your very first game of DoomRL! | ||
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Before you start your game, you have to make a few decisions. The first is | Before you start your game, you have to make a few decisions. The first is | ||
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the difficulty level. At the beginning, only three difficulty levels are | the difficulty level. At the beginning, only three difficulty levels are | ||
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available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me | available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me | ||
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Plenty". At higher difficulties, more monsters appear and tougher monsters | Plenty". At higher difficulties, more monsters appear and tougher monsters | ||
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appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked | appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked | ||
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as your player rank rises. At Nightmare! difficulty, only the most insane | as your player rank rises. At Nightmare! difficulty, only the most insane | ||
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DoomRL warriors will stand a chance! | DoomRL warriors will stand a chance! | ||
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The second decision you have to make is what your name will be in the game. | The second decision you have to make is what your name will be in the game. | ||
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You can figure that out, right? | You can figure that out, right? | ||
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The third and final choice to make is select a starting "trait". | The third and final choice to make is select a starting "trait". | ||
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Traits are upgrades or "perks" that you earn when you gain levels in DoomRL | Traits are upgrades or "perks" that you earn when you gain levels in DoomRL | ||
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(by killing monsters). Traits can raise your max health, let you run faster, | (by killing monsters). Traits can raise your max health, let you run faster, | ||
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deal more damage per shot, or otherwise make you more awesome. Some traits | deal more damage per shot, or otherwise make you more awesome. Some traits | ||
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can be levelled up individually. | can be levelled up individually. | ||
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You'll notice a few traits aren't available. Some are "Advanced Traits", and | You'll notice a few traits aren't available. Some are "Advanced Traits", and | ||
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require you to learn a normal trait first. Advanced Traits are more situational | require you to learn a normal trait first. Advanced Traits are more situational | ||
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but quite effective, too. The rest are master traits, which require you to take | but quite effective, too. The rest are master traits, which require you to take | ||
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a specific set of traits (and block off a few other traits) and give you some | a specific set of traits (and block off a few other traits) and give you some | ||
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sort of great unique bonus. But hey, don't think about it too hard. Just pick | sort of great unique bonus. But hey, don't think about it too hard. Just pick | ||
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one you like and move on. | one you like and move on. | ||
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And that's it, you're ready to play the game! After a brief intro, you will | And that's it, you're ready to play the game! After a brief intro, you will | ||
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be greeted with something like this: | be greeted with something like this: | ||
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@d--------------------------------------------------------------------------- | @d--------------------------------------------------------------------------- | ||
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Welcome to the Doom Roguelike... | Welcome to the Doom Roguelike... | ||
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########## | ########## | ||
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#@@......... | #@@......... | ||
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#.......... | #.......... | ||
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#......... | #......... | ||
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#......... | #......... | ||
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#........ | #........ | ||
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#........ | #........ | ||
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#....... | #....... | ||
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#...... | #...... | ||
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#.... | #.... | ||
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#.. | #.. | ||
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Line 137: | Line 69: | ||
@bDoomguy@d Armor : @lnone@d | @bDoomguy@d Armor : @lnone@d | ||
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@dHealth@r: 100%@d Exp:@l 1@d/@l0%@l Weapon: @lpistol (2d4) [6/6] | @dHealth@r: 100%@d Exp:@l 1@d/@l0%@l Weapon: @lpistol (2d4) [6/6] | ||
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cautious @rPhobos Base Entry | cautious @rPhobos Base Entry | ||
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@d--------------------------------------------------------------------------- | @d--------------------------------------------------------------------------- | ||
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@bThe Starting Screen | @bThe Starting Screen | ||
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This is a map of the first level of the moonbase on Phobos. The whole level | This is a map of the first level of the moonbase on Phobos. The whole level | ||
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is exactly the size of the screen. Walk around (using the arrow keys or numpad) | is exactly the size of the screen. Walk around (using the arrow keys or numpad) | ||
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and get used to the interface. Don't get yourself killed! | and get used to the interface. Don't get yourself killed! | ||
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Take a look at the screen. It is divided into three parts. On top you have | Take a look at the screen. It is divided into three parts. On top you have | ||
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the "message area", made of two lines of text. Watch this space carefully -- it | the "message area", made of two lines of text. Watch this space carefully -- it | ||
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may notify you of impending danger or tell you that you're out of ammo (poor | may notify you of impending danger or tell you that you're out of ammo (poor | ||
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sob!). | sob!). | ||
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On the bottom you have the status bar. The top line displays your name, and | On the bottom you have the status bar. The top line displays your name, and | ||
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below it is the most important stat -- your health. If this one drops | below it is the most important stat -- your health. If this one drops | ||
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below one percent, you're dead, dude - nothing can save you. Scanning | below one percent, you're dead, dude - nothing can save you. Scanning | ||
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to the right you can see the experience indicator. The first number is your | to the right you can see the experience indicator. The first number is your | ||
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character level -- the higher it is, the tougher you are. The second number | character level -- the higher it is, the tougher you are. The second number | ||
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is your experience displayed as a percentage. Each character level requires | is your experience displayed as a percentage. Each character level requires | ||
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a certain experience amount needed to achieve it. | a certain experience amount needed to achieve it. | ||
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Below your health and experience is "tactics". By default your tactic is | Below your health and experience is "tactics". By default your tactic is | ||
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"cautious". This tactic gives no benefits or disadvantages. | "cautious". This tactic gives no benefits or disadvantages. | ||
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If you press "Tab" once, it will change to "running" (note that changing | If you press "Tab" once, it will change to "running" (note that changing | ||
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tactics takes some in-game time). With this tactic you have increased movement | tactics takes some in-game time). With this tactic you have increased movement | ||
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speed, dodge chance, and defence bonus, but have less chance to hit. After | speed, dodge chance, and defence bonus, but have less chance to hit. After | ||
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some time spent running(or after pressing "Tab" again), you will get | some time spent running(or after pressing "Tab" again), you will get | ||
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"tired". Tired has no effects, positive or negative (like "cautious"), but | "tired". Tired has no effects, positive or negative (like "cautious"), but | ||
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while "tired", you can't run again. You can return to the "cautious" tactic by | while "tired", you can't run again. You can return to the "cautious" tactic by | ||
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levelling up, using a health-restoring powerup, using a med-pack, or by | levelling up, using a health-restoring powerup, using a med-pack, or by | ||
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descending to next level. Since running is limited in this way, try not | descending to next level. Since running is limited in this way, try not | ||
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to waste it. But at the same time, remember to use it, they don't stockpile | to waste it. But at the same time, remember to use it, they don't stockpile | ||
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for later levels. | for later levels. | ||
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In the column to the right of that, you have two indicators, "Armor" and | In the column to the right of that, you have two indicators, "Armor" and | ||
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"Weapon", that show you what weapon and armor you have equipped. For | "Weapon", that show you what weapon and armor you have equipped. For | ||
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weapons, the number in brackets indicates what damage the weapon does, and | weapons, the number in brackets indicates what damage the weapon does, and | ||
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the two numbers in square brackets indicate how much ammo you have loaded | the two numbers in square brackets indicate how much ammo you have loaded | ||
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in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that | in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that | ||
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can hold 6). | can hold 6). | ||
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Between the status bar and message bar, there's the map. The "@@" sign with | Between the status bar and message bar, there's the map. The "@@" sign with | ||
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the cursor below it -- that's you (aren't you ugly?). See any letters nearby? | the cursor below it -- that's you (aren't you ugly?). See any letters nearby? | ||
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That's an enemy. Kill'em all. The "#" are walls, "+" is a closed door, | That's an enemy. Kill'em all. The "#" are walls, "+" is a closed door, | ||
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"/" an open door. Dots are normal floor. Red dots are either Phobos's ugly | "/" an open door. Dots are normal floor. Red dots are either Phobos's ugly | ||
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rock landscape (on the first level), or blood (anywhere else). | rock landscape (on the first level), or blood (anywhere else). | ||
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Press "i" to see your inventory. It's pretty empty, right? Your character | Press "i" to see your inventory. It's pretty empty, right? Your character | ||
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starts equipped with two things -- your trusty 10mm pistol, and a handful | starts equipped with two things -- your trusty 10mm pistol, and a handful | ||
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of ammo. The pistol is not displayed in the inventory because you have it | of ammo. The pistol is not displayed in the inventory because you have it | ||
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equipped. You can see it on the status bar, or press "e" in-game to see a | equipped. You can see it on the status bar, or press "e" in-game to see a | ||
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list of equipment. | list of equipment. | ||
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Your pistol and ammo are not going to last you very long, though. Press | Your pistol and ammo are not going to last you very long, though. Press | ||
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"g" to pick up new weapons (represented by "}") and ammo ("|"). If you | "g" to pick up new weapons (represented by "}") and ammo ("|"). If you | ||
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walk around that first level you're likely to run into some small medkits | walk around that first level you're likely to run into some small medkits | ||
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(red "+") that you can pick up and add to your inventory. Later on you might | (red "+") that you can pick up and add to your inventory. Later on you might | ||
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find other consumable items, they're all "+"s. Press "u" at any time to use | find other consumable items, they're all "+"s. Press "u" at any time to use | ||
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a consumable. If you ever want to drop something (usually to make room for | a consumable. If you ever want to drop something (usually to make room for | ||
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new weapons or items), press "d" to open the drop menu. | new weapons or items), press "d" to open the drop menu. | ||
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As you go deeper into the base, you'll find some power-ups ("^") - they're | As you go deeper into the base, you'll find some power-ups ("^") - they're | ||
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used as soon as you pick them up. | used as soon as you pick them up. | ||
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Oh, I almost forgot! To shoot, just press "f" -- you'll be asked for a target | Oh, I almost forgot! To shoot, just press "f" -- you'll be asked for a target | ||
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(if you have a gun and proper ammo, that is...) -- use arrow keys to choose a | (if you have a gun and proper ammo, that is...) -- use arrow keys to choose a | ||
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target, and press "f" again to fire. Or, you can press "m" to see an ASCII | target, and press "f" again to fire. Or, you can press "m" to see an ASCII | ||
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image and description of what you are aiming at. You can also press TAB (when | image and description of what you are aiming at. You can also press TAB (when | ||
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targeting) to toggle between the targets. Some weapons allow an alternative | targeting) to toggle between the targets. Some weapons allow an alternative | ||
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fire mode, such as the chainfiring mode of the chaingun. | fire mode, such as the chainfiring mode of the chaingun. | ||
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Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your | Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your | ||
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weapon. (Some weapons allow you to do an alternative reload by pressing "R".) | weapon. (Some weapons allow you to do an alternative reload by pressing "R".) | ||
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Reloading is automatic if you have the proper ammo in your inventory. But | Reloading is automatic if you have the proper ammo in your inventory. But | ||
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what if you don't? You can try pounding on the enemy with your fists or a | what if you don't? You can try pounding on the enemy with your fists or a | ||
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hand-to-hand weapon -- to do that just walk into him. Pick up a Berserk | hand-to-hand weapon -- to do that just walk into him. Pick up a Berserk | ||
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pack and/or a chainsaw (or at least a knife) and you can do some | pack and/or a chainsaw (or at least a knife) and you can do some | ||
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serious damage that way! | serious damage that way! | ||
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Getting hit too frequently when trying to approach an enemy (or when | Getting hit too frequently when trying to approach an enemy (or when | ||
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running from him)? Try not to move in a straight line, move diagonally, | running from him)? Try not to move in a straight line, move diagonally, | ||
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this increases your chance to dodge. If you don't want to approach or | this increases your chance to dodge. If you don't want to approach or | ||
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retreat from the enemy, but also don't want to be hit often, try moving | retreat from the enemy, but also don't want to be hit often, try moving | ||
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from side to side perpendicularly to the direction of enemy, as this | from side to side perpendicularly to the direction of enemy, as this | ||
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gives you the same bonus as moving diagonally). Sometimes, in important | gives you the same bonus as moving diagonally). Sometimes, in important | ||
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cases, switching to the "running" tactic and using both of these tricks | cases, switching to the "running" tactic and using both of these tricks | ||
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at once will give you a much greater chance to dodge than normal. | at once will give you a much greater chance to dodge than normal. | ||
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In the equipment menu (remember, press "e") you'll see that you have a primary | In the equipment menu (remember, press "e") you'll see that you have a primary | ||
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weapon equipped and a secondary weapon at hand. By pressing "z" you can | weapon equipped and a secondary weapon at hand. By pressing "z" you can | ||
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switch your primary out for your secondary. This is faster than equipping | switch your primary out for your secondary. This is faster than equipping | ||
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a new weapon from your inventory and it saves you valuable space. It's | a new weapon from your inventory and it saves you valuable space. It's | ||
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also quite useful in a firefight, when the situation can change at any | also quite useful in a firefight, when the situation can change at any | ||
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moment! | moment! | ||
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Hey, you think you're cool because you found some armor? Think again. Look, | Hey, you think you're cool because you found some armor? Think again. Look, | ||
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there are three numbers by the armor. The first two in square brackets are | there are three numbers by the armor. The first two in square brackets are | ||
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[current damage resistance/maximum damage resistance]. The second one is | [current damage resistance/maximum damage resistance]. The second one is | ||
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your armor's health. 100% means it's undamaged, 1% is almost destroyed. The | your armor's health. 100% means it's undamaged, 1% is almost destroyed. The | ||
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more damaged an armor is, the lower its actual resistance is. Keep an eye on | more damaged an armor is, the lower its actual resistance is. Keep an eye on | ||
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those numbers! | those numbers! | ||
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Try to check out "@@" screen, some useful information is written there. | Try to check out "@@" screen, some useful information is written there. | ||
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First - there are listed your main parameters: movement, firing and | First - there are listed your main parameters: movement, firing and | ||
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reloading speed, and also your chance to hit with the weapon you currently | reloading speed, and also your chance to hit with the weapon you currently | ||
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have equipped (from point blank range). Also there you can find | have equipped (from point blank range). Also there you can find | ||
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your level, amount of played turns, and your score so far. | your level, amount of played turns, and your score so far. | ||
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Second good thing that you can find there are parameters of equipment that | Second good thing that you can find there are parameters of equipment that | ||
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you have: damage, firing and reloading speed, and accuracy for | you have: damage, firing and reloading speed, and accuracy for | ||
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weapons, and protection value, durability, movement and knockback | weapons, and protection value, durability, movement and knockback | ||
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modificators for armor and boots (yes, armor and boots can affect your | modificators for armor and boots (yes, armor and boots can affect your | ||
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movement speed and chance to be knocked back by powerful attacks). | movement speed and chance to be knocked back by powerful attacks). | ||
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Along the way, you're bound to run into levers ("&") and barrels ("0"). To | Along the way, you're bound to run into levers ("&") and barrels ("0"). To | ||
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pull a lever, stand on it and press "u" to use them. The effects are random, | pull a lever, stand on it and press "u" to use them. The effects are random, | ||
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so pull them at your own peril! And if you've ever played Doom, you know | so pull them at your own peril! And if you've ever played Doom, you know | ||
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what to expect with barrels: They all explode quite nicely, but with varying | what to expect with barrels: They all explode quite nicely, but with varying | ||
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effects depending on the barrel. | effects depending on the barrel. | ||
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There are 4 types of items in this game: | There are 4 types of items in this game: | ||
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1) @<Common@> - hmm... This items are... "common"? You will see them all | 1) @<Common@> - hmm... This items are... "common"? You will see them all | ||
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across the game. Most of them can be generated randomly, while some of them | across the game. Most of them can be generated randomly, while some of them | ||
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only appears in certain places (as a reward for completing special level, | only appears in certain places (as a reward for completing special level, | ||
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for example). Each common weapon and armor can hold 2 mods (without traits), | for example). Each common weapon and armor can hold 2 mods (without traits), | ||
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so choose wisely. | so choose wisely. | ||
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2) @VExotic@> - contrary to unique items, exotic weapons may appear more than | 2) @VExotic@> - contrary to unique items, exotic weapons may appear more than | ||
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once during a game, and appear more often. Besides that they are usually more | once during a game, and appear more often. Besides that they are usually more | ||
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powerful versions of standard items, sometimes even a new type of weapon | powerful versions of standard items, sometimes even a new type of weapon | ||
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altogether. An exotic can usually hold a single mod, and appears colored in | altogether. An exotic can usually hold a single mod, and appears colored in | ||
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magenta. | magenta. | ||
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3) @GUniques@> - These items are completely different from commons. | 3) @GUniques@> - These items are completely different from commons. | ||
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Some of them just have cool stats, while others have special | Some of them just have cool stats, while others have special | ||
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abilities, and each of them come with a unique name. There are 2 ways to see | abilities, and each of them come with a unique name. There are 2 ways to see | ||
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one of them: complete certain special levels, where a unique item is a | one of them: complete certain special levels, where a unique item is a | ||
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reward, or wait for level generator to spawn it on normal level (this happens | reward, or wait for level generator to spawn it on normal level (this happens | ||
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fairly rarely). Uniques that are generated on levels are usually green, while | fairly rarely). Uniques that are generated on levels are usually green, while | ||
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rewarded uniques are usually yellow. Only some uniques can be modded. | rewarded uniques are usually yellow. Only some uniques can be modded. | ||
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4) @CAssemblies@> - These items can be assembled from other items by modding | 4) @CAssemblies@> - These items can be assembled from other items by modding | ||
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them with a specific set of mods. Experiment, discovered (assembled) assemblies | them with a specific set of mods. Experiment, discovered (assembled) assemblies | ||
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will be recorded in your player data. | will be recorded in your player data. | ||
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Mods (Displayed by a ") are little packs that somehow enhance your weaponry | Mods (Displayed by a ") are little packs that somehow enhance your weaponry | ||
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or armor. Most weapons you find can be modded once, so try to cover up their | or armor. Most weapons you find can be modded once, so try to cover up their | ||
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weaknesses by modding them. | weaknesses by modding them. | ||
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Whenever you see something that you aren't familiar with, press "l" to | Whenever you see something that you aren't familiar with, press "l" to | ||
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trigger the Look command -- moving the cursor with the arrow keys will | trigger the Look command -- moving the cursor with the arrow keys will | ||
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show what's under the cursor in the message bar. You can also press "?" | show what's under the cursor in the message bar. You can also press "?" | ||
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in-game to open up the help menu. | in-game to open up the help menu. | ||
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Happy fragging! | Happy fragging! | ||
</pre> | </pre> |
Latest revision as of 22:59, 16 July 2011
@rGetting Started When you first start a game of DoomRL, you're presented with a menu screen with a few different options. "New game" will, well, start a new game! "Show highscores" displays the highscore list, not surprisingly. "Show player" displays your player statistics, which include your player rank, number of kills, and number of wins. It has several screens which can be scrolled with the arrow keys. "Help" displays the help screen, which contains the info you are currently reading. "Challenge game" is initially locked, and becomes unlocked after you reach Corporal rank(need to survive 10 levels for it). Challenge games force you to play the game a certain way (e.g. using only melee), and you can raise your player rank in DoomRL by completing them. As your rank goes higher, more challenges will be made available to you. For now, select "New game" with the arrow keys and press "Enter" to start your very first game of DoomRL! Before you start your game, you have to make a few decisions. The first is the difficulty level. At the beginning, only three difficulty levels are available: "I'm too young to die", "Hey, Not Too Rough", and "Hurt Me Plenty". At higher difficulties, more monsters appear and tougher monsters appear earlier. "Ultra-Violence" and "Nightmare!" difficulties are unlocked as your player rank rises. At Nightmare! difficulty, only the most insane DoomRL warriors will stand a chance! The second decision you have to make is what your name will be in the game. You can figure that out, right? The third and final choice to make is select a starting "trait". Traits are upgrades or "perks" that you earn when you gain levels in DoomRL (by killing monsters). Traits can raise your max health, let you run faster, deal more damage per shot, or otherwise make you more awesome. Some traits can be levelled up individually. You'll notice a few traits aren't available. Some are "Advanced Traits", and require you to learn a normal trait first. Advanced Traits are more situational but quite effective, too. The rest are master traits, which require you to take a specific set of traits (and block off a few other traits) and give you some sort of great unique bonus. But hey, don't think about it too hard. Just pick one you like and move on. And that's it, you're ready to play the game! After a brief intro, you will be greeted with something like this: @d--------------------------------------------------------------------------- Welcome to the Doom Roguelike... ########## #@@......... #.......... #......... #......... #........ #........ #....... #...... #.... #.. @bDoomguy@d Armor : @lnone@d @dHealth@r: 100%@d Exp:@l 1@d/@l0%@l Weapon: @lpistol (2d4) [6/6] cautious @rPhobos Base Entry @d--------------------------------------------------------------------------- @bThe Starting Screen This is a map of the first level of the moonbase on Phobos. The whole level is exactly the size of the screen. Walk around (using the arrow keys or numpad) and get used to the interface. Don't get yourself killed! Take a look at the screen. It is divided into three parts. On top you have the "message area", made of two lines of text. Watch this space carefully -- it may notify you of impending danger or tell you that you're out of ammo (poor sob!). On the bottom you have the status bar. The top line displays your name, and below it is the most important stat -- your health. If this one drops below one percent, you're dead, dude - nothing can save you. Scanning to the right you can see the experience indicator. The first number is your character level -- the higher it is, the tougher you are. The second number is your experience displayed as a percentage. Each character level requires a certain experience amount needed to achieve it. Below your health and experience is "tactics". By default your tactic is "cautious". This tactic gives no benefits or disadvantages. If you press "Tab" once, it will change to "running" (note that changing tactics takes some in-game time). With this tactic you have increased movement speed, dodge chance, and defence bonus, but have less chance to hit. After some time spent running(or after pressing "Tab" again), you will get "tired". Tired has no effects, positive or negative (like "cautious"), but while "tired", you can't run again. You can return to the "cautious" tactic by levelling up, using a health-restoring powerup, using a med-pack, or by descending to next level. Since running is limited in this way, try not to waste it. But at the same time, remember to use it, they don't stockpile for later levels. In the column to the right of that, you have two indicators, "Armor" and "Weapon", that show you what weapon and armor you have equipped. For weapons, the number in brackets indicates what damage the weapon does, and the two numbers in square brackets indicate how much ammo you have loaded in that weapon (eg. [4/6] means you have loaded 4 bullets in a magazine that can hold 6). Between the status bar and message bar, there's the map. The "@@" sign with the cursor below it -- that's you (aren't you ugly?). See any letters nearby? That's an enemy. Kill'em all. The "#" are walls, "+" is a closed door, "/" an open door. Dots are normal floor. Red dots are either Phobos's ugly rock landscape (on the first level), or blood (anywhere else). Press "i" to see your inventory. It's pretty empty, right? Your character starts equipped with two things -- your trusty 10mm pistol, and a handful of ammo. The pistol is not displayed in the inventory because you have it equipped. You can see it on the status bar, or press "e" in-game to see a list of equipment. Your pistol and ammo are not going to last you very long, though. Press "g" to pick up new weapons (represented by "}") and ammo ("|"). If you walk around that first level you're likely to run into some small medkits (red "+") that you can pick up and add to your inventory. Later on you might find other consumable items, they're all "+"s. Press "u" at any time to use a consumable. If you ever want to drop something (usually to make room for new weapons or items), press "d" to open the drop menu. As you go deeper into the base, you'll find some power-ups ("^") - they're used as soon as you pick them up. Oh, I almost forgot! To shoot, just press "f" -- you'll be asked for a target (if you have a gun and proper ammo, that is...) -- use arrow keys to choose a target, and press "f" again to fire. Or, you can press "m" to see an ASCII image and description of what you are aiming at. You can also press TAB (when targeting) to toggle between the targets. Some weapons allow an alternative fire mode, such as the chainfiring mode of the chaingun. Ok, I hear you cry -- "Out of ammo!" Don't panic. Press "r" to reload your weapon. (Some weapons allow you to do an alternative reload by pressing "R".) Reloading is automatic if you have the proper ammo in your inventory. But what if you don't? You can try pounding on the enemy with your fists or a hand-to-hand weapon -- to do that just walk into him. Pick up a Berserk pack and/or a chainsaw (or at least a knife) and you can do some serious damage that way! Getting hit too frequently when trying to approach an enemy (or when running from him)? Try not to move in a straight line, move diagonally, this increases your chance to dodge. If you don't want to approach or retreat from the enemy, but also don't want to be hit often, try moving from side to side perpendicularly to the direction of enemy, as this gives you the same bonus as moving diagonally). Sometimes, in important cases, switching to the "running" tactic and using both of these tricks at once will give you a much greater chance to dodge than normal. In the equipment menu (remember, press "e") you'll see that you have a primary weapon equipped and a secondary weapon at hand. By pressing "z" you can switch your primary out for your secondary. This is faster than equipping a new weapon from your inventory and it saves you valuable space. It's also quite useful in a firefight, when the situation can change at any moment! Hey, you think you're cool because you found some armor? Think again. Look, there are three numbers by the armor. The first two in square brackets are [current damage resistance/maximum damage resistance]. The second one is your armor's health. 100% means it's undamaged, 1% is almost destroyed. The more damaged an armor is, the lower its actual resistance is. Keep an eye on those numbers! Try to check out "@@" screen, some useful information is written there. First - there are listed your main parameters: movement, firing and reloading speed, and also your chance to hit with the weapon you currently have equipped (from point blank range). Also there you can find your level, amount of played turns, and your score so far. Second good thing that you can find there are parameters of equipment that you have: damage, firing and reloading speed, and accuracy for weapons, and protection value, durability, movement and knockback modificators for armor and boots (yes, armor and boots can affect your movement speed and chance to be knocked back by powerful attacks). Along the way, you're bound to run into levers ("&") and barrels ("0"). To pull a lever, stand on it and press "u" to use them. The effects are random, so pull them at your own peril! And if you've ever played Doom, you know what to expect with barrels: They all explode quite nicely, but with varying effects depending on the barrel. There are 4 types of items in this game: 1) @<Common@> - hmm... This items are... "common"? You will see them all across the game. Most of them can be generated randomly, while some of them only appears in certain places (as a reward for completing special level, for example). Each common weapon and armor can hold 2 mods (without traits), so choose wisely. 2) @VExotic@> - contrary to unique items, exotic weapons may appear more than once during a game, and appear more often. Besides that they are usually more powerful versions of standard items, sometimes even a new type of weapon altogether. An exotic can usually hold a single mod, and appears colored in magenta. 3) @GUniques@> - These items are completely different from commons. Some of them just have cool stats, while others have special abilities, and each of them come with a unique name. There are 2 ways to see one of them: complete certain special levels, where a unique item is a reward, or wait for level generator to spawn it on normal level (this happens fairly rarely). Uniques that are generated on levels are usually green, while rewarded uniques are usually yellow. Only some uniques can be modded. 4) @CAssemblies@> - These items can be assembled from other items by modding them with a specific set of mods. Experiment, discovered (assembled) assemblies will be recorded in your player data. Mods (Displayed by a ") are little packs that somehow enhance your weaponry or armor. Most weapons you find can be modded once, so try to cover up their weaknesses by modding them. Whenever you see something that you aren't familiar with, press "l" to trigger the Look command -- moving the cursor with the arrow keys will show what's under the cursor in the message bar. You can also press "?" in-game to open up the help menu. Happy fragging!