Difference between revisions of "Manual:Introduction"
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<pre> | <pre> | ||
− | + | {rIntroduction} | |
− | + | {rDRL} (abbr. for D, the Roguelike) is, as the name implies, a | |
− | roguelike game. If you don't know what a roguelike is... | + | roguelike game. If you don't know what a roguelike is... checkout |
− | wikipedia -- | + | wikipedia -- {Bhttp://en.wikipedia.org/wiki/Roguelike}. |
− | + | DRL is inspired by a famous 1993 FPS hellish shooter. You're | |
the sole surviving marine from a squad sent to investigate a distress call | the sole surviving marine from a squad sent to investigate a distress call | ||
from the moonbase of Phobos. It turns out that all hell has broken loose | from the moonbase of Phobos. It turns out that all hell has broken loose | ||
on the plant... literally. | on the plant... literally. | ||
− | Your quest in | + | Your quest in DRL is to descend into the moonbase complex, find the |
source of this evil outbreak, and destroy it at all costs. | source of this evil outbreak, and destroy it at all costs. | ||
− | Unlike many other roguelikes, | + | Unlike many other roguelikes, DRL is intended to be simple and easy to |
get into. To that end, there is a limited inventory, maps of the size of | get into. To that end, there is a limited inventory, maps of the size of | ||
− | one screen, and one item per tile. | + | one screen, and one item per tile. The number of keys you need to |
− | remember is also quite small compared to many other games. | + | remember is also quite small compared to many other games in its genre. |
</pre> | </pre> |
Latest revision as of 11:58, 11 August 2025
{rIntroduction} {rDRL} (abbr. for D, the Roguelike) is, as the name implies, a roguelike game. If you don't know what a roguelike is... checkout wikipedia -- {Bhttp://en.wikipedia.org/wiki/Roguelike}. DRL is inspired by a famous 1993 FPS hellish shooter. You're the sole surviving marine from a squad sent to investigate a distress call from the moonbase of Phobos. It turns out that all hell has broken loose on the plant... literally. Your quest in DRL is to descend into the moonbase complex, find the source of this evil outbreak, and destroy it at all costs. Unlike many other roguelikes, DRL is intended to be simple and easy to get into. To that end, there is a limited inventory, maps of the size of one screen, and one item per tile. The number of keys you need to remember is also quite small compared to many other games in its genre.